4.5.3
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Scripts/Editor/Build.cs
Executable file
105
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Executable file
@ -0,0 +1,105 @@
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//
|
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// Copyright 2017-2023 Valve Corporation.
|
||||
//
|
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// Licensed under the Apache License, Version 2.0 (the "License");
|
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// you may not use this file except in compliance with the License.
|
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// You may obtain a copy of the License at
|
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//
|
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// http://www.apache.org/licenses/LICENSE-2.0
|
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//
|
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// Unless required by applicable law or agreed to in writing, software
|
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// distributed under the License is distributed on an "AS IS" BASIS,
|
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
//
|
||||
|
||||
using System;
|
||||
using UnityEngine; // deleteme?
|
||||
using UnityEditor;
|
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#if UNITY_2021_2_OR_NEWER
|
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using UnityEditor.Build;
|
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#endif
|
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using UnityEditor.Callbacks;
|
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#if UNITY_IOS
|
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using UnityEditor.iOS.Xcode;
|
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#endif
|
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|
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namespace SteamAudio
|
||||
{
|
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public static class Build
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||||
{
|
||||
public static void BuildSteamAudio()
|
||||
{
|
||||
var args = Environment.GetCommandLineArgs();
|
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var lastArg = args[args.Length - 1];
|
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|
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var fileName = "SteamAudio.unitypackage";
|
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if (lastArg != "SteamAudio.Build.BuildSteamAudio")
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{
|
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fileName = lastArg + "/" + fileName;
|
||||
}
|
||||
|
||||
var assets = new string[] { "Assets/Plugins" };
|
||||
|
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AssetDatabase.ExportPackage(assets, fileName, ExportPackageOptions.Recurse);
|
||||
}
|
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}
|
||||
|
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[InitializeOnLoad]
|
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public static class Defines
|
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{
|
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// Define the constant STEAMAUDIO_ENABLED for all platforms that are supported by
|
||||
// Steam Audio. User scripts should check if this constant is defined
|
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// (using #if STEAMAUDIO_ENABLED) before using any of the Steam Audio C# classes.
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static Defines()
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{
|
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#if UNITY_2021_2_OR_NEWER
|
||||
NamedBuildTarget[] supportedPlatforms = {
|
||||
NamedBuildTarget.Standalone,
|
||||
NamedBuildTarget.Android,
|
||||
NamedBuildTarget.iOS,
|
||||
};
|
||||
|
||||
foreach (var supportedPlatform in supportedPlatforms)
|
||||
{
|
||||
var defines = PlayerSettings.GetScriptingDefineSymbols(supportedPlatform);
|
||||
if (!defines.Contains("STEAMAUDIO_ENABLED"))
|
||||
{
|
||||
if (defines.Length > 0)
|
||||
{
|
||||
defines += ";";
|
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}
|
||||
|
||||
defines += "STEAMAUDIO_ENABLED";
|
||||
|
||||
PlayerSettings.SetScriptingDefineSymbols(supportedPlatform, defines);
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}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
public static class BuildProcessor
|
||||
{
|
||||
[PostProcessBuild]
|
||||
public static void OnPostProcessBuild(BuildTarget buildTarget, string buildPath)
|
||||
{
|
||||
if (buildTarget == BuildTarget.iOS)
|
||||
{
|
||||
#if UNITY_IOS
|
||||
var projectPath = PBXProject.GetPBXProjectPath(buildPath);
|
||||
|
||||
var project = new PBXProject();
|
||||
project.ReadFromFile(projectPath);
|
||||
|
||||
var file = project.AddFile("usr/lib/libz.tbd", "Frameworks/libz.tbd", PBXSourceTree.Sdk);
|
||||
var target = project.TargetGuidByName("UnityFramework");
|
||||
project.AddFileToBuild(target, file);
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||||
|
||||
project.WriteToFile(projectPath);
|
||||
#endif
|
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}
|
||||
}
|
||||
}
|
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}
|
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11
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33
Scripts/Editor/SOFAFileEditor.cs
Executable file
33
Scripts/Editor/SOFAFileEditor.cs
Executable file
@ -0,0 +1,33 @@
|
||||
//
|
||||
// Copyright 2017-2023 Valve Corporation.
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
//
|
||||
|
||||
using UnityEditor;
|
||||
|
||||
namespace SteamAudio
|
||||
{
|
||||
/*
|
||||
* Custom editor GUI for SOFAFile assets.
|
||||
*/
|
||||
[CustomEditor(typeof(SOFAFile))]
|
||||
public class SOFAFileEditor : Editor
|
||||
{
|
||||
public override void OnInspectorGUI()
|
||||
{
|
||||
EditorGUILayout.PropertyField(serializedObject.FindProperty("sofaName"));
|
||||
EditorGUILayout.LabelField("Size", Common.HumanReadableDataSize(serializedObject.FindProperty("data").arraySize));
|
||||
}
|
||||
}
|
||||
}
|
11
Scripts/Editor/SOFAFileEditor.cs.meta
Executable file
11
Scripts/Editor/SOFAFileEditor.cs.meta
Executable file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: ad7854f3d94e96f4795542d446b68921
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
50
Scripts/Editor/SOFAFileImporter.cs
Executable file
50
Scripts/Editor/SOFAFileImporter.cs
Executable file
@ -0,0 +1,50 @@
|
||||
//
|
||||
// Copyright 2017-2023 Valve Corporation.
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
//
|
||||
|
||||
using System.IO;
|
||||
using UnityEngine;
|
||||
#if UNITY_2020_2_OR_NEWER
|
||||
using UnityEditor.AssetImporters;
|
||||
#else
|
||||
using UnityEditor.Experimental.AssetImporters;
|
||||
#endif
|
||||
|
||||
namespace SteamAudio
|
||||
{
|
||||
/*
|
||||
* Imports .sofa files as SOFAFile asset objects.
|
||||
*/
|
||||
[ScriptedImporter(2, "sofa")]
|
||||
public class SOFAFileImporter : ScriptedImporter
|
||||
{
|
||||
[Range(-12.0f, 12.0f)]
|
||||
public float hrtfVolumeGainDB = 0.0f;
|
||||
public HRTFNormType hrtfNormalizationType = HRTFNormType.None;
|
||||
|
||||
public override void OnImportAsset(AssetImportContext ctx)
|
||||
{
|
||||
var sofaFile = ScriptableObject.CreateInstance<SOFAFile>();
|
||||
|
||||
sofaFile.sofaName = Path.GetFileName(ctx.assetPath);
|
||||
sofaFile.data = File.ReadAllBytes(ctx.assetPath);
|
||||
sofaFile.volume = hrtfVolumeGainDB;
|
||||
sofaFile.normType = hrtfNormalizationType;
|
||||
|
||||
ctx.AddObjectToAsset("sofa file", sofaFile);
|
||||
ctx.SetMainObject(sofaFile);
|
||||
}
|
||||
}
|
||||
}
|
11
Scripts/Editor/SOFAFileImporter.cs.meta
Executable file
11
Scripts/Editor/SOFAFileImporter.cs.meta
Executable file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 1731f5ddf70efee4c8320ac591373b56
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
41
Scripts/Editor/SOFAFileImporterEditor.cs
Executable file
41
Scripts/Editor/SOFAFileImporterEditor.cs
Executable file
@ -0,0 +1,41 @@
|
||||
//
|
||||
// Copyright 2017-2023 Valve Corporation.
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
//
|
||||
|
||||
using UnityEditor;
|
||||
#if UNITY_2020_2_OR_NEWER
|
||||
using UnityEditor.AssetImporters;
|
||||
#else
|
||||
using UnityEditor.Experimental.AssetImporters;
|
||||
#endif
|
||||
|
||||
namespace SteamAudio
|
||||
{
|
||||
/*
|
||||
* Custom editor GUI for SOFAFile import settings.
|
||||
*/
|
||||
[CustomEditor(typeof(SOFAFileImporter))]
|
||||
public class SOFAFileImporterEditor : ScriptedImporterEditor
|
||||
{
|
||||
public override void OnInspectorGUI()
|
||||
{
|
||||
serializedObject.Update();
|
||||
EditorGUILayout.PropertyField(serializedObject.FindProperty("hrtfVolumeGainDB"), new UnityEngine.GUIContent("HRTF Volume Gain (dB)"));
|
||||
EditorGUILayout.PropertyField(serializedObject.FindProperty("hrtfNormalizationType"), new UnityEngine.GUIContent("HRTF Normalization Type"));
|
||||
serializedObject.ApplyModifiedProperties();
|
||||
ApplyRevertGUI();
|
||||
}
|
||||
}
|
||||
}
|
11
Scripts/Editor/SOFAFileImporterEditor.cs.meta
Executable file
11
Scripts/Editor/SOFAFileImporterEditor.cs.meta
Executable file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: d3653cc84febdd64e8064c9e17883043
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
41
Scripts/Editor/SerializedDataInspector.cs
Executable file
41
Scripts/Editor/SerializedDataInspector.cs
Executable file
@ -0,0 +1,41 @@
|
||||
//
|
||||
// Copyright 2017-2023 Valve Corporation.
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
//
|
||||
|
||||
using UnityEditor;
|
||||
|
||||
namespace SteamAudio
|
||||
{
|
||||
[CustomEditor(typeof(SerializedData))]
|
||||
public class SerializedDataInspector : Editor
|
||||
{
|
||||
SerializedProperty mData;
|
||||
|
||||
private void OnEnable()
|
||||
{
|
||||
mData = serializedObject.FindProperty("data");
|
||||
}
|
||||
|
||||
public override void OnInspectorGUI()
|
||||
{
|
||||
serializedObject.Update();
|
||||
|
||||
var size = mData.arraySize;
|
||||
EditorGUILayout.LabelField("Serialized Data", Common.HumanReadableDataSize(size));
|
||||
|
||||
serializedObject.ApplyModifiedProperties();
|
||||
}
|
||||
}
|
||||
}
|
11
Scripts/Editor/SerializedDataInspector.cs.meta
Executable file
11
Scripts/Editor/SerializedDataInspector.cs.meta
Executable file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 9184af0375b7f6140be4f789b5fc7083
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
50
Scripts/Editor/SteamAudioAmbisonicSourceInspector.cs
Executable file
50
Scripts/Editor/SteamAudioAmbisonicSourceInspector.cs
Executable file
@ -0,0 +1,50 @@
|
||||
//
|
||||
// Copyright 2017-2023 Valve Corporation.
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
//
|
||||
|
||||
using UnityEditor;
|
||||
|
||||
namespace SteamAudio
|
||||
{
|
||||
[CustomEditor(typeof(SteamAudioAmbisonicSource))]
|
||||
[CanEditMultipleObjects]
|
||||
public class SteamAudioAmbisonicSourceInspector : Editor
|
||||
{
|
||||
SerializedProperty mApplyHRTF;
|
||||
|
||||
private void OnEnable()
|
||||
{
|
||||
mApplyHRTF = serializedObject.FindProperty("applyHRTF");
|
||||
}
|
||||
|
||||
public override void OnInspectorGUI()
|
||||
{
|
||||
if (SteamAudioSettings.Singleton.audioEngine != AudioEngineType.Unity)
|
||||
{
|
||||
EditorGUILayout.HelpBox(
|
||||
"This component requires the audio engine to be set to Unity. Click" +
|
||||
"Steam Audio > Settings to change this.", MessageType.Warning);
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
serializedObject.Update();
|
||||
|
||||
EditorGUILayout.PropertyField(mApplyHRTF);
|
||||
|
||||
serializedObject.ApplyModifiedProperties();
|
||||
}
|
||||
}
|
||||
}
|
11
Scripts/Editor/SteamAudioAmbisonicSourceInspector.cs.meta
Executable file
11
Scripts/Editor/SteamAudioAmbisonicSourceInspector.cs.meta
Executable file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 93bd07e672dff904ea2291dd4ac45a45
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
97
Scripts/Editor/SteamAudioBakedListenerInspector.cs
Executable file
97
Scripts/Editor/SteamAudioBakedListenerInspector.cs
Executable file
@ -0,0 +1,97 @@
|
||||
//
|
||||
// Copyright 2017-2023 Valve Corporation.
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
//
|
||||
|
||||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
|
||||
namespace SteamAudio
|
||||
{
|
||||
[CustomEditor(typeof(SteamAudioBakedListener))]
|
||||
public class SteamAudioBakedListenerInspector : Editor
|
||||
{
|
||||
#if STEAMAUDIO_ENABLED
|
||||
SerializedProperty mInfluenceRadius;
|
||||
SerializedProperty mUseAllProbeBatches;
|
||||
SerializedProperty mProbeBatches;
|
||||
|
||||
bool mStatsFoldout = false;
|
||||
bool mShouldShowProgressBar = false;
|
||||
|
||||
private void OnEnable()
|
||||
{
|
||||
mInfluenceRadius = serializedObject.FindProperty("influenceRadius");
|
||||
mUseAllProbeBatches = serializedObject.FindProperty("useAllProbeBatches");
|
||||
mProbeBatches = serializedObject.FindProperty("probeBatches");
|
||||
}
|
||||
|
||||
public override void OnInspectorGUI()
|
||||
{
|
||||
serializedObject.Update();
|
||||
|
||||
var oldGUIEnabled = GUI.enabled;
|
||||
GUI.enabled = !Baker.IsBakeActive() && !EditorApplication.isPlayingOrWillChangePlaymode;
|
||||
|
||||
var tgt = target as SteamAudioBakedListener;
|
||||
|
||||
EditorGUILayout.PropertyField(mInfluenceRadius);
|
||||
EditorGUILayout.PropertyField(mUseAllProbeBatches);
|
||||
if (!mUseAllProbeBatches.boolValue)
|
||||
{
|
||||
EditorGUILayout.PropertyField(mProbeBatches);
|
||||
}
|
||||
|
||||
EditorGUILayout.Space();
|
||||
if (GUILayout.Button("Bake"))
|
||||
{
|
||||
tgt.BeginBake();
|
||||
mShouldShowProgressBar = true;
|
||||
}
|
||||
|
||||
GUI.enabled = oldGUIEnabled;
|
||||
|
||||
if (mShouldShowProgressBar && !Baker.IsBakeActive())
|
||||
{
|
||||
mShouldShowProgressBar = false;
|
||||
}
|
||||
|
||||
if (mShouldShowProgressBar)
|
||||
{
|
||||
Baker.DrawProgressBar();
|
||||
}
|
||||
|
||||
Repaint();
|
||||
|
||||
EditorGUILayout.Space();
|
||||
mStatsFoldout = EditorGUILayout.Foldout(mStatsFoldout, "Baked Data Statistics");
|
||||
if (mStatsFoldout && !Baker.IsBakeActive())
|
||||
{
|
||||
for (var i = 0; i < tgt.GetProbeBatchesUsed().Length; ++i)
|
||||
{
|
||||
EditorGUILayout.LabelField(tgt.GetProbeBatchesUsed()[i].gameObject.name, Common.HumanReadableDataSize(tgt.GetProbeDataSizes()[i]));
|
||||
}
|
||||
EditorGUILayout.LabelField("Total Size", Common.HumanReadableDataSize(tgt.GetTotalDataSize()));
|
||||
}
|
||||
|
||||
serializedObject.ApplyModifiedProperties();
|
||||
}
|
||||
#else
|
||||
public override void OnInspectorGUI()
|
||||
{
|
||||
EditorGUILayout.HelpBox("Steam Audio is not supported for the target platform or STEAMAUDIO_ENABLED define symbol is missing.", MessageType.Warning);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
}
|
11
Scripts/Editor/SteamAudioBakedListenerInspector.cs.meta
Executable file
11
Scripts/Editor/SteamAudioBakedListenerInspector.cs.meta
Executable file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 5e99d6d8163e0e24cadf1add0983102e
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
97
Scripts/Editor/SteamAudioBakedSourceInspector.cs
Executable file
97
Scripts/Editor/SteamAudioBakedSourceInspector.cs
Executable file
@ -0,0 +1,97 @@
|
||||
//
|
||||
// Copyright 2017-2023 Valve Corporation.
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
//
|
||||
|
||||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
|
||||
namespace SteamAudio
|
||||
{
|
||||
[CustomEditor(typeof(SteamAudioBakedSource))]
|
||||
public class SteamAudioBakedSourceInspector : Editor
|
||||
{
|
||||
#if STEAMAUDIO_ENABLED
|
||||
SerializedProperty mInfluenceRadius;
|
||||
SerializedProperty mUseAllProbeBatches;
|
||||
SerializedProperty mProbeBatches;
|
||||
|
||||
bool mStatsFoldout = false;
|
||||
bool mShouldShowProgressBar = false;
|
||||
|
||||
private void OnEnable()
|
||||
{
|
||||
mInfluenceRadius = serializedObject.FindProperty("influenceRadius");
|
||||
mUseAllProbeBatches = serializedObject.FindProperty("useAllProbeBatches");
|
||||
mProbeBatches = serializedObject.FindProperty("probeBatches");
|
||||
}
|
||||
|
||||
public override void OnInspectorGUI()
|
||||
{
|
||||
serializedObject.Update();
|
||||
|
||||
var oldGUIEnabled = GUI.enabled;
|
||||
GUI.enabled = !Baker.IsBakeActive() && !EditorApplication.isPlayingOrWillChangePlaymode;
|
||||
|
||||
var tgt = target as SteamAudioBakedSource;
|
||||
|
||||
EditorGUILayout.PropertyField(mInfluenceRadius);
|
||||
EditorGUILayout.PropertyField(mUseAllProbeBatches);
|
||||
if (!mUseAllProbeBatches.boolValue)
|
||||
{
|
||||
EditorGUILayout.PropertyField(mProbeBatches);
|
||||
}
|
||||
|
||||
EditorGUILayout.Space();
|
||||
if (GUILayout.Button("Bake"))
|
||||
{
|
||||
tgt.BeginBake();
|
||||
mShouldShowProgressBar = true;
|
||||
}
|
||||
|
||||
GUI.enabled = oldGUIEnabled;
|
||||
|
||||
if (mShouldShowProgressBar && !Baker.IsBakeActive())
|
||||
{
|
||||
mShouldShowProgressBar = false;
|
||||
}
|
||||
|
||||
if (mShouldShowProgressBar)
|
||||
{
|
||||
Baker.DrawProgressBar();
|
||||
}
|
||||
|
||||
Repaint();
|
||||
|
||||
EditorGUILayout.Space();
|
||||
mStatsFoldout = EditorGUILayout.Foldout(mStatsFoldout, "Baked Data Statistics");
|
||||
if (mStatsFoldout && !Baker.IsBakeActive())
|
||||
{
|
||||
for (var i = 0; i < tgt.GetProbeBatchesUsed().Length; ++i)
|
||||
{
|
||||
EditorGUILayout.LabelField(tgt.GetProbeBatchesUsed()[i].gameObject.name, Common.HumanReadableDataSize(tgt.GetProbeDataSizes()[i]));
|
||||
}
|
||||
EditorGUILayout.LabelField("Total Size", Common.HumanReadableDataSize(tgt.GetTotalDataSize()));
|
||||
}
|
||||
|
||||
serializedObject.ApplyModifiedProperties();
|
||||
}
|
||||
#else
|
||||
public override void OnInspectorGUI()
|
||||
{
|
||||
EditorGUILayout.HelpBox("Steam Audio is not supported for the target platform or STEAMAUDIO_ENABLED define symbol is missing.", MessageType.Warning);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
}
|
11
Scripts/Editor/SteamAudioBakedSourceInspector.cs.meta
Executable file
11
Scripts/Editor/SteamAudioBakedSourceInspector.cs.meta
Executable file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 3333927edc4e4ec4e880a1ff9e9a7a2e
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
75
Scripts/Editor/SteamAudioDynamicObjectInspector.cs
Executable file
75
Scripts/Editor/SteamAudioDynamicObjectInspector.cs
Executable file
@ -0,0 +1,75 @@
|
||||
//
|
||||
// Copyright 2017-2023 Valve Corporation.
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
//
|
||||
|
||||
using UnityEditor;
|
||||
using UnityEditor.SceneManagement;
|
||||
using UnityEngine;
|
||||
|
||||
namespace SteamAudio
|
||||
{
|
||||
[CustomEditor(typeof(SteamAudioDynamicObject))]
|
||||
public class SteamAudioDynamicObjectInspector : Editor
|
||||
{
|
||||
#if STEAMAUDIO_ENABLED
|
||||
SerializedProperty mAsset;
|
||||
|
||||
private void OnEnable()
|
||||
{
|
||||
mAsset = serializedObject.FindProperty("asset");
|
||||
}
|
||||
|
||||
public override void OnInspectorGUI()
|
||||
{
|
||||
serializedObject.Update();
|
||||
|
||||
EditorGUILayout.PropertyField(mAsset);
|
||||
|
||||
if (mAsset.objectReferenceValue == null)
|
||||
{
|
||||
EditorGUILayout.HelpBox(
|
||||
"This Dynamic Object has not been exported to an asset yet. Please click Export Dynamic Object " +
|
||||
"to do so.", MessageType.Warning);
|
||||
}
|
||||
|
||||
EditorGUILayout.Space();
|
||||
|
||||
if (GUILayout.Button("Export Dynamic Object"))
|
||||
{
|
||||
if (mAsset.objectReferenceValue == null)
|
||||
{
|
||||
var name = (target as SteamAudioDynamicObject).gameObject.scene.name + "_" + target.name;
|
||||
mAsset.objectReferenceValue = SerializedData.PromptForNewAsset(name);
|
||||
serializedObject.ApplyModifiedProperties();
|
||||
}
|
||||
|
||||
SteamAudioManager.ExportDynamicObject(target as SteamAudioDynamicObject, false);
|
||||
}
|
||||
|
||||
if (GUILayout.Button("Export Dynamic Object as OBJ"))
|
||||
{
|
||||
SteamAudioManager.ExportDynamicObject(target as SteamAudioDynamicObject, true);
|
||||
}
|
||||
|
||||
serializedObject.ApplyModifiedProperties();
|
||||
}
|
||||
#else
|
||||
public override void OnInspectorGUI()
|
||||
{
|
||||
EditorGUILayout.HelpBox("Steam Audio is not supported for the target platform or STEAMAUDIO_ENABLED define symbol is missing.", MessageType.Warning);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
}
|
11
Scripts/Editor/SteamAudioDynamicObjectInspector.cs.meta
Executable file
11
Scripts/Editor/SteamAudioDynamicObjectInspector.cs.meta
Executable file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 980be31a5041c924094140b19f4276cd
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
70
Scripts/Editor/SteamAudioGeometryInspector.cs
Executable file
70
Scripts/Editor/SteamAudioGeometryInspector.cs
Executable file
@ -0,0 +1,70 @@
|
||||
//
|
||||
// Copyright 2017-2023 Valve Corporation.
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
//
|
||||
|
||||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
|
||||
namespace SteamAudio
|
||||
{
|
||||
[CustomEditor(typeof(SteamAudioGeometry))]
|
||||
[CanEditMultipleObjects]
|
||||
public class SteamAudioGeometryInspector : Editor
|
||||
{
|
||||
#if STEAMAUDIO_ENABLED
|
||||
SerializedProperty mMaterial;
|
||||
SerializedProperty mExportAllChildren;
|
||||
SerializedProperty mTerrainSimplificationLevel;
|
||||
|
||||
private void OnEnable()
|
||||
{
|
||||
mMaterial = serializedObject.FindProperty("material");
|
||||
mExportAllChildren = serializedObject.FindProperty("exportAllChildren");
|
||||
mTerrainSimplificationLevel = serializedObject.FindProperty("terrainSimplificationLevel");
|
||||
}
|
||||
|
||||
public override void OnInspectorGUI()
|
||||
{
|
||||
serializedObject.Update();
|
||||
|
||||
var tgt = target as SteamAudioGeometry;
|
||||
|
||||
EditorGUILayout.PropertyField(mMaterial);
|
||||
|
||||
if (tgt.transform.childCount != 0)
|
||||
{
|
||||
EditorGUILayout.PropertyField(mExportAllChildren);
|
||||
}
|
||||
|
||||
if (tgt.gameObject.GetComponent<Terrain>() != null)
|
||||
{
|
||||
EditorGUILayout.PropertyField(mTerrainSimplificationLevel);
|
||||
}
|
||||
|
||||
EditorGUILayout.Space();
|
||||
EditorGUILayout.LabelField("Geometry Statistics", EditorStyles.boldLabel);
|
||||
EditorGUILayout.LabelField("Vertices", tgt.GetNumVertices().ToString());
|
||||
EditorGUILayout.LabelField("Triangles", tgt.GetNumTriangles().ToString());
|
||||
|
||||
serializedObject.ApplyModifiedProperties();
|
||||
}
|
||||
#else
|
||||
public override void OnInspectorGUI()
|
||||
{
|
||||
EditorGUILayout.HelpBox("Steam Audio is not supported for the target platform or STEAMAUDIO_ENABLED define symbol is missing.", MessageType.Warning);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
}
|
11
Scripts/Editor/SteamAudioGeometryInspector.cs.meta
Executable file
11
Scripts/Editor/SteamAudioGeometryInspector.cs.meta
Executable file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 58fcd8cc93a64734490ae21a46fb412d
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
108
Scripts/Editor/SteamAudioListenerInspector.cs
Executable file
108
Scripts/Editor/SteamAudioListenerInspector.cs
Executable file
@ -0,0 +1,108 @@
|
||||
//
|
||||
// Copyright 2017-2023 Valve Corporation.
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
//
|
||||
|
||||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
|
||||
namespace SteamAudio
|
||||
{
|
||||
[CustomEditor(typeof(SteamAudioListener))]
|
||||
public class SteamAudioListenerInspector : Editor
|
||||
{
|
||||
#if STEAMAUDIO_ENABLED
|
||||
SerializedProperty mCurrentBakedListener;
|
||||
SerializedProperty mApplyReverb;
|
||||
SerializedProperty mReverbType;
|
||||
SerializedProperty mUseAllProbeBatches;
|
||||
SerializedProperty mProbeBatches;
|
||||
|
||||
bool mStatsFoldout = false;
|
||||
bool mShouldShowProgressBar = false;
|
||||
|
||||
private void OnEnable()
|
||||
{
|
||||
mCurrentBakedListener = serializedObject.FindProperty("currentBakedListener");
|
||||
mApplyReverb = serializedObject.FindProperty("applyReverb");
|
||||
mReverbType = serializedObject.FindProperty("reverbType");
|
||||
mUseAllProbeBatches = serializedObject.FindProperty("useAllProbeBatches");
|
||||
mProbeBatches = serializedObject.FindProperty("probeBatches");
|
||||
}
|
||||
|
||||
public override void OnInspectorGUI()
|
||||
{
|
||||
serializedObject.Update();
|
||||
|
||||
EditorGUILayout.PropertyField(mCurrentBakedListener);
|
||||
|
||||
EditorGUILayout.PropertyField(mApplyReverb);
|
||||
if (mApplyReverb.boolValue)
|
||||
{
|
||||
EditorGUILayout.PropertyField(mReverbType);
|
||||
}
|
||||
|
||||
var oldGUIEnabled = GUI.enabled;
|
||||
GUI.enabled = !Baker.IsBakeActive() && !EditorApplication.isPlayingOrWillChangePlaymode;
|
||||
|
||||
var tgt = target as SteamAudioListener;
|
||||
|
||||
EditorGUILayout.PropertyField(mUseAllProbeBatches);
|
||||
if (!mUseAllProbeBatches.boolValue)
|
||||
{
|
||||
EditorGUILayout.PropertyField(mProbeBatches);
|
||||
}
|
||||
|
||||
EditorGUILayout.Space();
|
||||
if (GUILayout.Button("Bake"))
|
||||
{
|
||||
tgt.BeginBake();
|
||||
mShouldShowProgressBar = true;
|
||||
}
|
||||
|
||||
GUI.enabled = oldGUIEnabled;
|
||||
|
||||
if (mShouldShowProgressBar && !Baker.IsBakeActive())
|
||||
{
|
||||
mShouldShowProgressBar = false;
|
||||
}
|
||||
|
||||
if (mShouldShowProgressBar)
|
||||
{
|
||||
Baker.DrawProgressBar();
|
||||
}
|
||||
|
||||
Repaint();
|
||||
|
||||
EditorGUILayout.Space();
|
||||
mStatsFoldout = EditorGUILayout.Foldout(mStatsFoldout, "Baked Data Statistics");
|
||||
if (mStatsFoldout && !Baker.IsBakeActive())
|
||||
{
|
||||
for (var i = 0; i < tgt.GetProbeBatchesUsed().Length; ++i)
|
||||
{
|
||||
EditorGUILayout.LabelField(tgt.GetProbeBatchesUsed()[i].gameObject.name, Common.HumanReadableDataSize(tgt.GetProbeDataSizes()[i]));
|
||||
}
|
||||
EditorGUILayout.LabelField("Total Size", Common.HumanReadableDataSize(tgt.GetTotalDataSize()));
|
||||
}
|
||||
|
||||
serializedObject.ApplyModifiedProperties();
|
||||
}
|
||||
#else
|
||||
public override void OnInspectorGUI()
|
||||
{
|
||||
EditorGUILayout.HelpBox("Steam Audio is not supported for the target platform or STEAMAUDIO_ENABLED define symbol is missing.", MessageType.Warning);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
}
|
11
Scripts/Editor/SteamAudioListenerInspector.cs.meta
Executable file
11
Scripts/Editor/SteamAudioListenerInspector.cs.meta
Executable file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 68c66682e05a3a744896f1452c21c860
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
57
Scripts/Editor/SteamAudioManagerInspector.cs
Executable file
57
Scripts/Editor/SteamAudioManagerInspector.cs
Executable file
@ -0,0 +1,57 @@
|
||||
//
|
||||
// Copyright 2017-2023 Valve Corporation.
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
//
|
||||
|
||||
using UnityEditor;
|
||||
|
||||
namespace SteamAudio
|
||||
{
|
||||
[CustomEditor(typeof(SteamAudioManager))]
|
||||
[CanEditMultipleObjects]
|
||||
public class SteamAudioManagerInspector : Editor
|
||||
{
|
||||
#if STEAMAUDIO_ENABLED
|
||||
SerializedProperty mCurrentHRTF;
|
||||
|
||||
private void OnEnable()
|
||||
{
|
||||
mCurrentHRTF = serializedObject.FindProperty("currentHRTF");
|
||||
}
|
||||
|
||||
public override void OnInspectorGUI()
|
||||
{
|
||||
serializedObject.Update();
|
||||
|
||||
var tgt = target as SteamAudioManager;
|
||||
|
||||
EditorGUILayout.Space();
|
||||
EditorGUILayout.LabelField("HRTF Settings", EditorStyles.boldLabel);
|
||||
mCurrentHRTF.intValue = EditorGUILayout.Popup("Current HRTF", mCurrentHRTF.intValue, tgt.hrtfNames);
|
||||
|
||||
EditorGUILayout.Space();
|
||||
EditorGUILayout.HelpBox(
|
||||
"This component should not be added manually to any GameObject. It is automatically created and" +
|
||||
"destroyed by Steam Audio.", MessageType.Warning);
|
||||
|
||||
serializedObject.ApplyModifiedProperties();
|
||||
}
|
||||
#else
|
||||
public override void OnInspectorGUI()
|
||||
{
|
||||
EditorGUILayout.HelpBox("Steam Audio is not supported for the target platform or STEAMAUDIO_ENABLED define symbol is missing.", MessageType.Warning);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
}
|
11
Scripts/Editor/SteamAudioManagerInspector.cs.meta
Executable file
11
Scripts/Editor/SteamAudioManagerInspector.cs.meta
Executable file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: e5adb5adac336b84fa2308b30315459d
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
59
Scripts/Editor/SteamAudioMaterialInspector.cs
Executable file
59
Scripts/Editor/SteamAudioMaterialInspector.cs
Executable file
@ -0,0 +1,59 @@
|
||||
//
|
||||
// Copyright 2017-2023 Valve Corporation.
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
//
|
||||
|
||||
using UnityEditor;
|
||||
|
||||
namespace SteamAudio
|
||||
{
|
||||
[CustomEditor(typeof(SteamAudioMaterial))]
|
||||
[CanEditMultipleObjects]
|
||||
public class SteamAudioMaterialInspector : Editor
|
||||
{
|
||||
SerializedProperty lowFreqAbsorption;
|
||||
SerializedProperty midFreqAbsorption;
|
||||
SerializedProperty highFreqAbsorption;
|
||||
SerializedProperty scattering;
|
||||
SerializedProperty lowFreqTransmission;
|
||||
SerializedProperty midFreqTransmission;
|
||||
SerializedProperty highFreqTransmission;
|
||||
|
||||
private void OnEnable()
|
||||
{
|
||||
lowFreqAbsorption = serializedObject.FindProperty("lowFreqAbsorption");
|
||||
midFreqAbsorption = serializedObject.FindProperty("midFreqAbsorption");
|
||||
highFreqAbsorption = serializedObject.FindProperty("highFreqAbsorption");
|
||||
scattering = serializedObject.FindProperty("scattering");
|
||||
lowFreqTransmission = serializedObject.FindProperty("lowFreqTransmission");
|
||||
midFreqTransmission = serializedObject.FindProperty("midFreqTransmission");
|
||||
highFreqTransmission = serializedObject.FindProperty("highFreqTransmission");
|
||||
}
|
||||
|
||||
public override void OnInspectorGUI()
|
||||
{
|
||||
serializedObject.Update();
|
||||
|
||||
EditorGUILayout.PropertyField(lowFreqAbsorption);
|
||||
EditorGUILayout.PropertyField(midFreqAbsorption);
|
||||
EditorGUILayout.PropertyField(highFreqAbsorption);
|
||||
EditorGUILayout.PropertyField(scattering);
|
||||
EditorGUILayout.PropertyField(lowFreqTransmission);
|
||||
EditorGUILayout.PropertyField(midFreqTransmission);
|
||||
EditorGUILayout.PropertyField(highFreqTransmission);
|
||||
|
||||
serializedObject.ApplyModifiedProperties();
|
||||
}
|
||||
}
|
||||
}
|
12
Scripts/Editor/SteamAudioMaterialInspector.cs.meta
Executable file
12
Scripts/Editor/SteamAudioMaterialInspector.cs.meta
Executable file
@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
||||
guid: d390cf1bb6f67ca47b6b5d3c43ec5956
|
||||
timeCreated: 1499375927
|
||||
licenseType: Pro
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
74
Scripts/Editor/SteamAudioMixerReturnGUI.cs
Executable file
74
Scripts/Editor/SteamAudioMixerReturnGUI.cs
Executable file
@ -0,0 +1,74 @@
|
||||
//
|
||||
// Copyright 2017-2023 Valve Corporation.
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
//
|
||||
|
||||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
|
||||
namespace SteamAudio
|
||||
{
|
||||
public class SteamAudioMixerReturnGUI : IAudioEffectPluginGUI
|
||||
{
|
||||
public override string Name
|
||||
{
|
||||
get
|
||||
{
|
||||
return "Steam Audio Mixer Return";
|
||||
}
|
||||
}
|
||||
|
||||
public override string Vendor
|
||||
{
|
||||
get
|
||||
{
|
||||
return "Valve Corporation";
|
||||
}
|
||||
}
|
||||
|
||||
public override string Description
|
||||
{
|
||||
get
|
||||
{
|
||||
return "Enables accelerated mixing of reflections for sources spatialized using Steam Audio.";
|
||||
}
|
||||
}
|
||||
|
||||
public override bool OnGUI(IAudioEffectPlugin plugin)
|
||||
{
|
||||
if (SteamAudioSettings.Singleton.audioEngine != AudioEngineType.Unity)
|
||||
{
|
||||
EditorGUILayout.HelpBox(
|
||||
"This Audio Mixer effect requires the audio engine to be set to Unity. Click" +
|
||||
"Steam Audio > Settings to change this.", MessageType.Warning);
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
var binauralValue = 0.0f;
|
||||
|
||||
plugin.GetFloatParameter("Binaural", out binauralValue);
|
||||
|
||||
var binaural = (binauralValue == 1.0f);
|
||||
|
||||
binaural = EditorGUILayout.Toggle("Apply HRTF", binaural);
|
||||
|
||||
binauralValue = (binaural) ? 1.0f : 0.0f;
|
||||
|
||||
plugin.SetFloatParameter("Binaural", binauralValue);
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
12
Scripts/Editor/SteamAudioMixerReturnGUI.cs.meta
Executable file
12
Scripts/Editor/SteamAudioMixerReturnGUI.cs.meta
Executable file
@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 03cab73d8173c364bb30b17574e2f240
|
||||
timeCreated: 1499881264
|
||||
licenseType: Pro
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
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