SteamAudio/Scripts/Editor/SteamAudioBakedSourceInspector.cs
2024-05-14 04:06:02 +02:00

98 lines
3.2 KiB
C#
Executable File

//
// Copyright 2017-2023 Valve Corporation.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
using UnityEngine;
using UnityEditor;
namespace SteamAudio
{
[CustomEditor(typeof(SteamAudioBakedSource))]
public class SteamAudioBakedSourceInspector : Editor
{
#if STEAMAUDIO_ENABLED
SerializedProperty mInfluenceRadius;
SerializedProperty mUseAllProbeBatches;
SerializedProperty mProbeBatches;
bool mStatsFoldout = false;
bool mShouldShowProgressBar = false;
private void OnEnable()
{
mInfluenceRadius = serializedObject.FindProperty("influenceRadius");
mUseAllProbeBatches = serializedObject.FindProperty("useAllProbeBatches");
mProbeBatches = serializedObject.FindProperty("probeBatches");
}
public override void OnInspectorGUI()
{
serializedObject.Update();
var oldGUIEnabled = GUI.enabled;
GUI.enabled = !Baker.IsBakeActive() && !EditorApplication.isPlayingOrWillChangePlaymode;
var tgt = target as SteamAudioBakedSource;
EditorGUILayout.PropertyField(mInfluenceRadius);
EditorGUILayout.PropertyField(mUseAllProbeBatches);
if (!mUseAllProbeBatches.boolValue)
{
EditorGUILayout.PropertyField(mProbeBatches);
}
EditorGUILayout.Space();
if (GUILayout.Button("Bake"))
{
tgt.BeginBake();
mShouldShowProgressBar = true;
}
GUI.enabled = oldGUIEnabled;
if (mShouldShowProgressBar && !Baker.IsBakeActive())
{
mShouldShowProgressBar = false;
}
if (mShouldShowProgressBar)
{
Baker.DrawProgressBar();
}
Repaint();
EditorGUILayout.Space();
mStatsFoldout = EditorGUILayout.Foldout(mStatsFoldout, "Baked Data Statistics");
if (mStatsFoldout && !Baker.IsBakeActive())
{
for (var i = 0; i < tgt.GetProbeBatchesUsed().Length; ++i)
{
EditorGUILayout.LabelField(tgt.GetProbeBatchesUsed()[i].gameObject.name, Common.HumanReadableDataSize(tgt.GetProbeDataSizes()[i]));
}
EditorGUILayout.LabelField("Total Size", Common.HumanReadableDataSize(tgt.GetTotalDataSize()));
}
serializedObject.ApplyModifiedProperties();
}
#else
public override void OnInspectorGUI()
{
EditorGUILayout.HelpBox("Steam Audio is not supported for the target platform or STEAMAUDIO_ENABLED define symbol is missing.", MessageType.Warning);
}
#endif
}
}