SteamAudio/Scripts/Editor/SteamAudioMaterialInspector.cs
2024-05-14 04:06:02 +02:00

60 lines
2.3 KiB
C#
Executable File

//
// Copyright 2017-2023 Valve Corporation.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
using UnityEditor;
namespace SteamAudio
{
[CustomEditor(typeof(SteamAudioMaterial))]
[CanEditMultipleObjects]
public class SteamAudioMaterialInspector : Editor
{
SerializedProperty lowFreqAbsorption;
SerializedProperty midFreqAbsorption;
SerializedProperty highFreqAbsorption;
SerializedProperty scattering;
SerializedProperty lowFreqTransmission;
SerializedProperty midFreqTransmission;
SerializedProperty highFreqTransmission;
private void OnEnable()
{
lowFreqAbsorption = serializedObject.FindProperty("lowFreqAbsorption");
midFreqAbsorption = serializedObject.FindProperty("midFreqAbsorption");
highFreqAbsorption = serializedObject.FindProperty("highFreqAbsorption");
scattering = serializedObject.FindProperty("scattering");
lowFreqTransmission = serializedObject.FindProperty("lowFreqTransmission");
midFreqTransmission = serializedObject.FindProperty("midFreqTransmission");
highFreqTransmission = serializedObject.FindProperty("highFreqTransmission");
}
public override void OnInspectorGUI()
{
serializedObject.Update();
EditorGUILayout.PropertyField(lowFreqAbsorption);
EditorGUILayout.PropertyField(midFreqAbsorption);
EditorGUILayout.PropertyField(highFreqAbsorption);
EditorGUILayout.PropertyField(scattering);
EditorGUILayout.PropertyField(lowFreqTransmission);
EditorGUILayout.PropertyField(midFreqTransmission);
EditorGUILayout.PropertyField(highFreqTransmission);
serializedObject.ApplyModifiedProperties();
}
}
}