SteamAudio/Scripts/Editor/SOFAFileImporter.cs
2024-05-14 04:06:02 +02:00

51 lines
1.6 KiB
C#
Executable File

//
// Copyright 2017-2023 Valve Corporation.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
using System.IO;
using UnityEngine;
#if UNITY_2020_2_OR_NEWER
using UnityEditor.AssetImporters;
#else
using UnityEditor.Experimental.AssetImporters;
#endif
namespace SteamAudio
{
/*
* Imports .sofa files as SOFAFile asset objects.
*/
[ScriptedImporter(2, "sofa")]
public class SOFAFileImporter : ScriptedImporter
{
[Range(-12.0f, 12.0f)]
public float hrtfVolumeGainDB = 0.0f;
public HRTFNormType hrtfNormalizationType = HRTFNormType.None;
public override void OnImportAsset(AssetImportContext ctx)
{
var sofaFile = ScriptableObject.CreateInstance<SOFAFile>();
sofaFile.sofaName = Path.GetFileName(ctx.assetPath);
sofaFile.data = File.ReadAllBytes(ctx.assetPath);
sofaFile.volume = hrtfVolumeGainDB;
sofaFile.normType = hrtfNormalizationType;
ctx.AddObjectToAsset("sofa file", sofaFile);
ctx.SetMainObject(sofaFile);
}
}
}