T Out Parameter for Get Nearest Point
This commit is contained in:
parent
56e460a95b
commit
5fba9784c2
@ -4,16 +4,19 @@ using System;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Splines;
|
||||
using static SplineImporter;
|
||||
using static SplineData;
|
||||
using System.IO;
|
||||
using System.Text;
|
||||
using Unity.Mathematics;
|
||||
using System.Collections.Generic;
|
||||
|
||||
[CustomEditor(typeof(SplineImporter))]
|
||||
public class SplineImporterEditor : Editor
|
||||
namespace FrameJosh.SplineImporter
|
||||
{
|
||||
using static SplineImporter;
|
||||
using static SplineData;
|
||||
|
||||
[CustomEditor(typeof(SplineImporter))]
|
||||
public class SplineImporterEditor : Editor
|
||||
{
|
||||
public override void OnInspectorGUI()
|
||||
{
|
||||
DrawDefaultInspector();
|
||||
@ -126,11 +129,11 @@ public class SplineImporterEditor : Editor
|
||||
AssetDatabase.Refresh();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
[RequireComponent(typeof(SplineContainer))]
|
||||
public class SplineImporter : MonoBehaviour
|
||||
{
|
||||
[RequireComponent(typeof(SplineContainer))]
|
||||
public class SplineImporter : MonoBehaviour
|
||||
{
|
||||
public TextAsset splineData;
|
||||
|
||||
public float scale = 1;
|
||||
@ -149,11 +152,11 @@ public class SplineImporter : MonoBehaviour
|
||||
z = vector.y
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
[Serializable]
|
||||
public class SplineData
|
||||
{
|
||||
[Serializable]
|
||||
public class SplineData
|
||||
{
|
||||
[Serializable]
|
||||
public struct Position
|
||||
{
|
||||
@ -185,6 +188,7 @@ public class SplineData
|
||||
}
|
||||
|
||||
public Spline[] splines = new Spline[0];
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
||||
}
|
||||
|
@ -2,13 +2,15 @@ using Unity.Mathematics;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Splines;
|
||||
|
||||
public class SplinePlus : MonoBehaviour
|
||||
namespace FrameJosh.SplineImporter
|
||||
{
|
||||
public class SplinePlus : MonoBehaviour
|
||||
{
|
||||
public SplineContainer splineContainer;
|
||||
|
||||
public SplineContainer deformContainer;
|
||||
|
||||
public int resolution;
|
||||
public int resolution = 1;
|
||||
|
||||
public void Evaluate(int splineIndex, float anchor, float distance, out Vector3 position, out Quaternion rotation)
|
||||
{
|
||||
@ -30,6 +32,40 @@ public class SplinePlus : MonoBehaviour
|
||||
EvaluateSpline(t, out position, out rotation);
|
||||
}
|
||||
|
||||
public void GetNearestPoint(int splineIndex, Vector3 point, out Vector3 position, out Quaternion rotation, out float t)
|
||||
{
|
||||
position = Vector3.zero;
|
||||
|
||||
rotation = Quaternion.identity;
|
||||
|
||||
t = 0;
|
||||
|
||||
float nearestDistance = Mathf.Infinity;
|
||||
|
||||
for (int i = 0; i < splineContainer.Splines.Count; i++)
|
||||
{
|
||||
int resolutionScale = Mathf.CeilToInt(splineContainer.Splines[i].GetLength()) * resolution;
|
||||
|
||||
for (float j = 0; j <= resolutionScale; j++)
|
||||
{
|
||||
Evaluate(i, j / resolutionScale, 0, out Vector3 thisPosition, out Quaternion thisRotation);
|
||||
|
||||
float thisDistance = Vector3.Distance(point, thisPosition);
|
||||
|
||||
if (thisDistance < nearestDistance)
|
||||
{
|
||||
position = thisPosition;
|
||||
|
||||
rotation = thisRotation;
|
||||
|
||||
t = j / resolutionScale;
|
||||
|
||||
nearestDistance = thisDistance;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void GetNearestPoint(Vector3 point, out Vector3 position, out Quaternion rotation)
|
||||
{
|
||||
position = Vector3.zero;
|
||||
@ -168,7 +204,7 @@ public class SplinePlus : MonoBehaviour
|
||||
upVector = splineContainer.transform.TransformDirection(upVector);
|
||||
}
|
||||
|
||||
void OnDrawGizmos()
|
||||
void OnDrawGizmosSelected()
|
||||
{
|
||||
if (!splineContainer || !deformContainer) return;
|
||||
|
||||
@ -192,4 +228,5 @@ public class SplinePlus : MonoBehaviour
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,8 +1,10 @@
|
||||
using Unity.Mathematics;
|
||||
using UnityEngine;
|
||||
|
||||
public class SplineEvaluateDebug : MonoBehaviour
|
||||
namespace FrameJosh.SplineImporter.Samples
|
||||
{
|
||||
public class SplineEvaluateDebug : MonoBehaviour
|
||||
{
|
||||
[SerializeField] SplinePlus splinePlus;
|
||||
|
||||
[SerializeField] float anchor;
|
||||
@ -45,4 +47,5 @@ public class SplineEvaluateDebug : MonoBehaviour
|
||||
|
||||
Gizmos.DrawRay(position, transform.forward * matrixSize);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,7 +1,9 @@
|
||||
using UnityEngine;
|
||||
|
||||
public class SplineNearestPointDebug : MonoBehaviour
|
||||
namespace FrameJosh.SplineImporter.Samples
|
||||
{
|
||||
public class SplineNearestPointDebug : MonoBehaviour
|
||||
{
|
||||
[SerializeField] SplinePlus splinePlus;
|
||||
|
||||
[SerializeField] float cubeSize;
|
||||
@ -14,4 +16,5 @@ public class SplineNearestPointDebug : MonoBehaviour
|
||||
|
||||
Gizmos.DrawCube(position, Vector3.one * cubeSize);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
Loading…
x
Reference in New Issue
Block a user