T Out Parameter for Get Nearest Point
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@ -1,48 +1,51 @@
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using Unity.Mathematics;
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using UnityEngine;
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public class SplineEvaluateDebug : MonoBehaviour
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namespace FrameJosh.SplineImporter.Samples
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{
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[SerializeField] SplinePlus splinePlus;
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[SerializeField] float anchor;
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[SerializeField] float distance;
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[SerializeField] float cubeSize;
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[SerializeField] float matrixSize;
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void OnDrawGizmos()
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public class SplineEvaluateDebug : MonoBehaviour
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{
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if (!splinePlus) return;
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[SerializeField] SplinePlus splinePlus;
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splinePlus.Evaluate(anchor, distance, out Vector3 position, out Quaternion rotation);
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[SerializeField] float anchor;
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transform.position = position;
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[SerializeField] float distance;
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transform.rotation = rotation;
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[SerializeField] float cubeSize;
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Gizmos.DrawCube(position, Vector3.one * cubeSize);
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[SerializeField] float matrixSize;
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splinePlus.splineContainer.Evaluate(anchor + (distance / splinePlus.splineContainer.Spline.GetLength()), out float3 position1, out _, out _);
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void OnDrawGizmos()
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{
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if (!splinePlus) return;
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Gizmos.DrawCube(position1, Vector3.one * cubeSize);
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splinePlus.Evaluate(anchor, distance, out Vector3 position, out Quaternion rotation);
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splinePlus.deformContainer.Evaluate(position1.x / splinePlus.deformContainer.Spline.GetLength(), out float3 deformPosition, out _, out _);
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transform.position = position;
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Gizmos.DrawCube(deformPosition, Vector3.one * cubeSize);
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transform.rotation = rotation;
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Gizmos.color = Color.green;
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Gizmos.DrawCube(position, Vector3.one * cubeSize);
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Gizmos.DrawRay(position, transform.up * matrixSize);
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splinePlus.splineContainer.Evaluate(anchor + (distance / splinePlus.splineContainer.Spline.GetLength()), out float3 position1, out _, out _);
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Gizmos.color = Color.red;
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Gizmos.DrawCube(position1, Vector3.one * cubeSize);
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Gizmos.DrawRay(position, transform.right * matrixSize);
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splinePlus.deformContainer.Evaluate(position1.x / splinePlus.deformContainer.Spline.GetLength(), out float3 deformPosition, out _, out _);
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Gizmos.color = Color.blue;
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Gizmos.DrawCube(deformPosition, Vector3.one * cubeSize);
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Gizmos.DrawRay(position, transform.forward * matrixSize);
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Gizmos.color = Color.green;
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Gizmos.DrawRay(position, transform.up * matrixSize);
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Gizmos.color = Color.red;
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Gizmos.DrawRay(position, transform.right * matrixSize);
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Gizmos.color = Color.blue;
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Gizmos.DrawRay(position, transform.forward * matrixSize);
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}
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}
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}
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@ -1,17 +1,20 @@
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using UnityEngine;
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public class SplineNearestPointDebug : MonoBehaviour
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namespace FrameJosh.SplineImporter.Samples
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{
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[SerializeField] SplinePlus splinePlus;
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[SerializeField] float cubeSize;
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void OnDrawGizmos()
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public class SplineNearestPointDebug : MonoBehaviour
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{
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if (!splinePlus) return;
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[SerializeField] SplinePlus splinePlus;
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splinePlus.GetNearestPoint(transform.position, out Vector3 position, out _);
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[SerializeField] float cubeSize;
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Gizmos.DrawCube(position, Vector3.one * cubeSize);
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void OnDrawGizmos()
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{
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if (!splinePlus) return;
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splinePlus.GetNearestPoint(transform.position, out Vector3 position, out _);
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Gizmos.DrawCube(position, Vector3.one * cubeSize);
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}
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}
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}
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