Added separate EventManger for FixedUpdate.
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34
Editor/PhysicsEventMangerEditor.cs
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34
Editor/PhysicsEventMangerEditor.cs
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using System;
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using UnityEditor;
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using UnityEngine;
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namespace Utils.Editor
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{
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[CustomEditor(typeof(PhysicsEventManager), true)]
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public class PhysicsEventManagerEditor : UnityEditor.Editor
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{
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public override void OnInspectorGUI()
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{
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Event("FixedUpdate", PhysicsEventManager.FixedUpdateLength, PhysicsEventManager.FixedUpdateDelegates);
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}
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private void Event(string title, int length, Delegate[] delegates)
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{
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{
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GUILayout.BeginHorizontal();
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GUILayout.Label(title, EditorStyles.boldLabel);
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GUILayout.FlexibleSpace();
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GUILayout.Label(length.ToString());
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GUILayout.EndHorizontal();
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if (length == 0) return;
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foreach (var d in delegates)
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{
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GUILayout.Label($"{d.Method.DeclaringType}.{d.Method.Name}", EditorStyles.miniLabel);
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}
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}
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}
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}
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}
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