Added separate EventManger for FixedUpdate.
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6b0bb3de6b
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@ -2,10 +2,10 @@
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using UnityEditor;
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using UnityEngine;
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namespace Utils
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namespace Utils.Editor
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{
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[CustomEditor(typeof(EventManager), true)]
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public class EventManagerEditor : Editor
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public class EventManagerEditor : UnityEditor.Editor
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{
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public override void OnInspectorGUI()
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{
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34
Editor/PhysicsEventMangerEditor.cs
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34
Editor/PhysicsEventMangerEditor.cs
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using System;
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using UnityEditor;
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using UnityEngine;
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namespace Utils.Editor
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{
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[CustomEditor(typeof(PhysicsEventManager), true)]
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public class PhysicsEventManagerEditor : UnityEditor.Editor
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{
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public override void OnInspectorGUI()
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{
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Event("FixedUpdate", PhysicsEventManager.FixedUpdateLength, PhysicsEventManager.FixedUpdateDelegates);
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}
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private void Event(string title, int length, Delegate[] delegates)
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{
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{
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GUILayout.BeginHorizontal();
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GUILayout.Label(title, EditorStyles.boldLabel);
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GUILayout.FlexibleSpace();
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GUILayout.Label(length.ToString());
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GUILayout.EndHorizontal();
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if (length == 0) return;
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foreach (var d in delegates)
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{
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GUILayout.Label($"{d.Method.DeclaringType}.{d.Method.Name}", EditorStyles.miniLabel);
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}
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}
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}
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}
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}
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3
Editor/PhysicsEventMangerEditor.cs.meta
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3
Editor/PhysicsEventMangerEditor.cs.meta
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@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: 2dc65e2b44db4ae5ac60ad4ecf343e82
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timeCreated: 1713873473
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@ -1,7 +1,7 @@
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using UnityEditor;
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using UnityEngine;
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namespace Utils
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namespace Utils.Editor
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{
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[CustomPropertyDrawer(typeof(ReadOnlyFieldAttribute))]
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public class ReadOnlyFieldDrawer : PropertyDrawer
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@ -1,7 +1,7 @@
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using UnityEditor;
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using UnityEngine;
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namespace Utils
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namespace Utils.Editor
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{
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[CustomPropertyDrawer(typeof(ReadOnlyOnPlayFieldAttribute))]
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public class ReadOnlyOnPlayFieldDrawer : PropertyDrawer
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@ -1,7 +1,7 @@
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using UnityEditor;
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using UnityEngine;
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namespace Utils
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namespace Utils.Editor
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{
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[InitializeOnLoad]
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public static class SceneViewRotation
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@ -12,11 +12,6 @@
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"autoReferenced": true,
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"defineConstraints": [],
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"versionDefines": [
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{
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"name": "com.unity.modules.physics",
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"expression": "",
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"define": "COM_UNITY_MODULES_PHYSICS"
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},
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{
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"name": "com.unity.netcode.gameobjects",
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"expression": "",
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21
Runtime/PhysicsEventManager.cs
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21
Runtime/PhysicsEventManager.cs
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using System;
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using UnityEngine;
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namespace Utils
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{
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public class PhysicsEventManager : MonoBehaviour
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{
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public delegate void FixedUpdateAction();
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public static event FixedUpdateAction FixedUpdated;
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private void FixedUpdate()
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{
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FixedUpdated?.Invoke();
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}
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public static Delegate[] FixedUpdateDelegates => FixedUpdated?.GetInvocationList();
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public static int FixedUpdateLength => FixedUpdateDelegates?.Length ?? 0;
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}
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}
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3
Runtime/PhysicsEventManager.cs.meta
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3
Runtime/PhysicsEventManager.cs.meta
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fileFormatVersion: 2
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guid: c65e51916058437493fa66f8382a06c6
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timeCreated: 1713872175
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@ -2,35 +2,27 @@ using UnityEngine;
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namespace Utils
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{
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/// <summary>
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/// https://garry.tv/timesince
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/// </summary>
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/// <example>
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/// Do something after 10 seconds.
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/// <code>
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/// TimeSince ts;
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/// void Start() => ts = 0;
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/// void Update()
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/// {
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/// if (ts > 10)
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/// Something();
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/// }
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/// </code>
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/// </example>
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public struct TimeSince
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{
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private float time;
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public static implicit operator float(TimeSince ts)
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{
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return Time.time - ts.time;
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}
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public static implicit operator float(TimeSince ts) => Time.time - ts.time;
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public static implicit operator TimeSince(float ts)
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{
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return new TimeSince { time = Time.time - ts };
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}
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public static implicit operator TimeSince(float ts) => new() { time = Time.time - ts };
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}
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}
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// https://garry.tv/timesince
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//TimeSince ts;
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//void Start()
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//{
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// ts = 0;
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//}
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//void Update()
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//{
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// if (ts > 10)
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// {
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// DoSomethingAfterTenSeconds();
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// }
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//}
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}
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@ -1,6 +1,6 @@
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{
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"name": "ru.shazbot.utils",
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"version": "6.0.0",
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"version": "6.1.0",
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"displayName": "Utils",
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"description": "Utility useful for almost any project.",
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"licensesUrl": "https://git.shazbot.ru/Utils.git/tree/LICENSE.md",
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