SteamAudio/Scripts/Runtime/SteamAudioAmbisonicSource.cs
2024-05-14 04:06:02 +02:00

75 lines
2.1 KiB
C#
Executable File

//
// Copyright 2017-2023 Valve Corporation.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
using System;
using UnityEngine;
namespace SteamAudio
{
[AddComponentMenu("Steam Audio/Steam Audio Ambisonic Source")]
[RequireComponent(typeof(AudioSource))]
public class SteamAudioAmbisonicSource : MonoBehaviour
{
[Header("HRTF Settings")]
public bool applyHRTF = true;
AudioEngineAmbisonicSource mAudioEngineAmbisonicSource = null;
private void Awake()
{
mAudioEngineAmbisonicSource = AudioEngineAmbisonicSource.Create(SteamAudioSettings.Singleton.audioEngine);
if (mAudioEngineAmbisonicSource != null)
{
mAudioEngineAmbisonicSource.Initialize(gameObject);
mAudioEngineAmbisonicSource.UpdateParameters(this);
}
}
private void Start()
{
if (mAudioEngineAmbisonicSource != null)
{
mAudioEngineAmbisonicSource.UpdateParameters(this);
}
}
private void OnDestroy()
{
if (mAudioEngineAmbisonicSource != null)
{
mAudioEngineAmbisonicSource.Destroy();
}
}
private void OnEnable()
{
if (mAudioEngineAmbisonicSource != null)
{
mAudioEngineAmbisonicSource.UpdateParameters(this);
}
}
private void Update()
{
if (mAudioEngineAmbisonicSource != null)
{
mAudioEngineAmbisonicSource.UpdateParameters(this);
}
}
}
}