// // Copyright 2017-2023 Valve Corporation. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // using System; using UnityEngine; namespace SteamAudio { [AddComponentMenu("Steam Audio/Steam Audio Ambisonic Source")] [RequireComponent(typeof(AudioSource))] public class SteamAudioAmbisonicSource : MonoBehaviour { [Header("HRTF Settings")] public bool applyHRTF = true; AudioEngineAmbisonicSource mAudioEngineAmbisonicSource = null; private void Awake() { mAudioEngineAmbisonicSource = AudioEngineAmbisonicSource.Create(SteamAudioSettings.Singleton.audioEngine); if (mAudioEngineAmbisonicSource != null) { mAudioEngineAmbisonicSource.Initialize(gameObject); mAudioEngineAmbisonicSource.UpdateParameters(this); } } private void Start() { if (mAudioEngineAmbisonicSource != null) { mAudioEngineAmbisonicSource.UpdateParameters(this); } } private void OnDestroy() { if (mAudioEngineAmbisonicSource != null) { mAudioEngineAmbisonicSource.Destroy(); } } private void OnEnable() { if (mAudioEngineAmbisonicSource != null) { mAudioEngineAmbisonicSource.UpdateParameters(this); } } private void Update() { if (mAudioEngineAmbisonicSource != null) { mAudioEngineAmbisonicSource.UpdateParameters(this); } } } }