SteamAudio/Scripts/Runtime/AudioEngineSource.cs
2025-03-11 16:42:49 +01:00

70 lines
2.1 KiB
C#
Executable File

//
// Copyright 2017-2023 Valve Corporation.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
#if STEAMAUDIO_ENABLED
using System;
using UnityEngine;
namespace SteamAudio
{
public abstract class AudioEngineSource
{
public virtual void Initialize(GameObject gameObject)
{ }
public virtual void Destroy()
{ }
public virtual void UpdateParameters(SteamAudioSource source)
{ }
public virtual void GetParameters(SteamAudioSource source)
{ }
public static AudioEngineSource Create(AudioEngineType type)
{
switch (type)
{
case AudioEngineType.Unity:
return new UnityAudioEngineSource();
case AudioEngineType.FMODStudio:
return CreateFMODStudioAudioEngineSource();
case AudioEngineType.Wwise:
return CreateWwiseAudioEngineSource();
default:
return null;
}
}
private static AudioEngineSource CreateFMODStudioAudioEngineSource()
{
var type = Type.GetType("SteamAudio.FMODStudioAudioEngineSource,SteamAudioFMODStudio");
return (type != null) ? (AudioEngineSource) Activator.CreateInstance(type) : null;
}
private static AudioEngineSource CreateWwiseAudioEngineSource()
{
var type = Type.GetType("SteamAudio.WwiseAudioEngineSource,SteamAudioWwiseUnity");
if (type == null)
return null;
return (AudioEngineSource) Activator.CreateInstance(type);
}
}
}
#endif