// // Copyright 2017-2023 Valve Corporation. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // #if STEAMAUDIO_ENABLED using System; using UnityEngine; namespace SteamAudio { public abstract class AudioEngineSource { public virtual void Initialize(GameObject gameObject) { } public virtual void Destroy() { } public virtual void UpdateParameters(SteamAudioSource source) { } public virtual void GetParameters(SteamAudioSource source) { } public static AudioEngineSource Create(AudioEngineType type) { switch (type) { case AudioEngineType.Unity: return new UnityAudioEngineSource(); case AudioEngineType.FMODStudio: return CreateFMODStudioAudioEngineSource(); case AudioEngineType.Wwise: return CreateWwiseAudioEngineSource(); default: return null; } } private static AudioEngineSource CreateFMODStudioAudioEngineSource() { var type = Type.GetType("SteamAudio.FMODStudioAudioEngineSource,SteamAudioFMODStudio"); return (type != null) ? (AudioEngineSource) Activator.CreateInstance(type) : null; } private static AudioEngineSource CreateWwiseAudioEngineSource() { var type = Type.GetType("SteamAudio.WwiseAudioEngineSource,SteamAudioWwiseUnity"); if (type == null) return null; return (AudioEngineSource) Activator.CreateInstance(type); } } } #endif