// // Copyright 2017-2023 Valve Corporation. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // using UnityEditor; namespace SteamAudio { [CustomEditor(typeof(SteamAudioMaterial))] [CanEditMultipleObjects] public class SteamAudioMaterialInspector : Editor { SerializedProperty lowFreqAbsorption; SerializedProperty midFreqAbsorption; SerializedProperty highFreqAbsorption; SerializedProperty scattering; SerializedProperty lowFreqTransmission; SerializedProperty midFreqTransmission; SerializedProperty highFreqTransmission; private void OnEnable() { lowFreqAbsorption = serializedObject.FindProperty("lowFreqAbsorption"); midFreqAbsorption = serializedObject.FindProperty("midFreqAbsorption"); highFreqAbsorption = serializedObject.FindProperty("highFreqAbsorption"); scattering = serializedObject.FindProperty("scattering"); lowFreqTransmission = serializedObject.FindProperty("lowFreqTransmission"); midFreqTransmission = serializedObject.FindProperty("midFreqTransmission"); highFreqTransmission = serializedObject.FindProperty("highFreqTransmission"); } public override void OnInspectorGUI() { serializedObject.Update(); EditorGUILayout.PropertyField(lowFreqAbsorption); EditorGUILayout.PropertyField(midFreqAbsorption); EditorGUILayout.PropertyField(highFreqAbsorption); EditorGUILayout.PropertyField(scattering); EditorGUILayout.PropertyField(lowFreqTransmission); EditorGUILayout.PropertyField(midFreqTransmission); EditorGUILayout.PropertyField(highFreqTransmission); serializedObject.ApplyModifiedProperties(); } } }