// // Copyright 2017-2023 Valve Corporation. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // using System.IO; using UnityEngine; #if UNITY_2020_2_OR_NEWER using UnityEditor.AssetImporters; #else using UnityEditor.Experimental.AssetImporters; #endif namespace SteamAudio { /* * Imports .sofa files as SOFAFile asset objects. */ [ScriptedImporter(2, "sofa")] public class SOFAFileImporter : ScriptedImporter { [Range(-12.0f, 12.0f)] public float hrtfVolumeGainDB = 0.0f; public HRTFNormType hrtfNormalizationType = HRTFNormType.None; public override void OnImportAsset(AssetImportContext ctx) { var sofaFile = ScriptableObject.CreateInstance(); sofaFile.sofaName = Path.GetFileName(ctx.assetPath); sofaFile.data = File.ReadAllBytes(ctx.assetPath); sofaFile.volume = hrtfVolumeGainDB; sofaFile.normType = hrtfNormalizationType; ctx.AddObjectToAsset("sofa file", sofaFile); ctx.SetMainObject(sofaFile); } } }