Converted SplinePlus to Mathematics Library

This commit is contained in:
Josh4359
2023-09-18 17:29:36 -07:00
parent 319d55d80b
commit 92c59f4af3
4 changed files with 51 additions and 60 deletions

View File

@ -413,8 +413,8 @@ Transform:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 304474437}
m_LocalRotation: {x: 0, y: 0.905946, z: 0, w: -0.42339325}
m_LocalPosition: {x: 2.304097, y: 0, z: -2.9640856}
m_LocalRotation: {x: 0, y: 0.905946, z: 0, w: -0.42339322}
m_LocalPosition: {x: 2.3040967, y: 0, z: -2.9640856}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []

View File

@ -19,7 +19,7 @@ namespace FrameJosh.SplineImporter.Samples
{
if (!splinePlus) return;
splinePlus.Evaluate(anchor, distance, out Vector3 position, out Quaternion rotation);
splinePlus.Evaluate(anchor, distance, out float3 position, out quaternion rotation);
transform.position = position;

View File

@ -1,3 +1,4 @@
using Unity.Mathematics;
using UnityEngine;
namespace FrameJosh.SplineImporter.Samples
@ -12,7 +13,7 @@ namespace FrameJosh.SplineImporter.Samples
{
if (!splinePlus) return;
splinePlus.GetNearestPoint(transform.position, out Vector3 position, out _);
splinePlus.GetNearestPoint(transform.position, out float3 position, out _);
Gizmos.DrawCube(position, Vector3.one * cubeSize);
}