Update SplinePlus.cs
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@ -92,7 +92,7 @@ public class SplinePlus : MonoBehaviour
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Vector3 difference = position1 - position0;
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Vector3 difference = position1 - position0;
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rotation = Vector3.Dot(difference, Vector3.up) > 0
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rotation = Mathf.Abs(Vector3.Dot(difference, Vector3.up)) > 0
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? Quaternion.LookRotation(difference, Vector3.up)
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? Quaternion.LookRotation(difference, Vector3.up)
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: Quaternion.FromToRotation(Vector3.forward, difference);
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: Quaternion.FromToRotation(Vector3.forward, difference);
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}
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}
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@ -111,7 +111,7 @@ public class SplinePlus : MonoBehaviour
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Vector3 difference = position1 - position0;
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Vector3 difference = position1 - position0;
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rotation = Vector3.Dot(difference, Vector3.up) > 0
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rotation = Mathf.Abs(Vector3.Dot(difference, Vector3.up)) > 0
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? Quaternion.LookRotation(difference, Vector3.up)
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? Quaternion.LookRotation(difference, Vector3.up)
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: Quaternion.FromToRotation(Vector3.forward, difference);
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: Quaternion.FromToRotation(Vector3.forward, difference);
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}
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}
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