Utils/Runtime/EventManager.cs

59 lines
1.3 KiB
C#

using UnityEngine;
namespace Utils
{
public class EventManager : MonoBehaviour
{
public delegate void UpdateAction();
public static event UpdateAction Updated;
public delegate void FixedUpdateAction();
public static event FixedUpdateAction FixedUpdated;
public delegate void LateUpdateAction();
public static event LateUpdateAction LateUpdated;
private void Update()
{
Updated?.Invoke();
}
private void FixedUpdate()
{
FixedUpdated?.Invoke();
}
private void LateUpdate()
{
LateUpdated?.Invoke();
}
public static int UpdateLength
{
get
{
var list = Updated?.GetInvocationList();
return list?.Length ?? 0;
}
}
public static int FixedUpdateLength
{
get
{
var list = FixedUpdated?.GetInvocationList();
return list?.Length ?? 0;
}
}
public static int LateUpdateLength
{
get
{
var list = LateUpdated?.GetInvocationList();
return list?.Length ?? 0;
}
}
}
}