73 lines
1.7 KiB
C#
73 lines
1.7 KiB
C#
using UnityEngine;
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namespace Utils
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{
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public class EventManager : MonoBehaviour
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{
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public delegate void UpdateAction();
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public static event UpdateAction Updated;
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public delegate void FixedUpdateAction();
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public static event FixedUpdateAction FixedUpdated;
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public delegate void LateUpdateAction();
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public static event LateUpdateAction LateUpdated;
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public delegate void EarlyUpdateAction();
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public static event EarlyUpdateAction EarlyUpdated;
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private void Update()
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{
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EarlyUpdated?.Invoke();
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Updated?.Invoke();
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}
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private void FixedUpdate()
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{
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FixedUpdated?.Invoke();
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}
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private void LateUpdate()
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{
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LateUpdated?.Invoke();
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}
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public static int UpdateLength
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{
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get
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{
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var list = Updated?.GetInvocationList();
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return list?.Length ?? 0;
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}
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}
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public static int FixedUpdateLength
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{
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get
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{
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var list = FixedUpdated?.GetInvocationList();
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return list?.Length ?? 0;
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}
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}
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public static int LateUpdateLength
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{
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get
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{
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var list = LateUpdated?.GetInvocationList();
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return list?.Length ?? 0;
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}
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}
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public static int EarlyUpdateLength
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{
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get
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{
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var list = EarlyUpdated?.GetInvocationList();
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return list?.Length ?? 0;
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}
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}
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}
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}
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