Utils/Runtime/EventManager.cs

53 lines
1.5 KiB
C#

using System;
using UnityEngine;
namespace Utils
{
public class EventManager : MonoBehaviour
{
public delegate void UpdateAction();
public static event UpdateAction Updated;
public delegate void LateUpdateAction();
public static event LateUpdateAction LateUpdated;
public delegate void EarlyUpdateAction();
public static event EarlyUpdateAction EarlyUpdated;
public delegate void LastUpdateAction();
public static event LastUpdateAction LastUpdated;
private void Update()
{
EarlyUpdated?.Invoke();
Updated?.Invoke();
}
private void LateUpdate()
{
LateUpdated?.Invoke();
LastUpdated?.Invoke();
}
public static Delegate[] EarlyUpdateDelegates => EarlyUpdated?.GetInvocationList();
public static int EarlyUpdateLength => EarlyUpdateDelegates?.Length ?? 0;
public static Delegate[] UpdateDelegates => Updated?.GetInvocationList();
public static int UpdateLength => UpdateDelegates?.Length ?? 0;
public static Delegate[] LateUpdateDelegates => LateUpdated?.GetInvocationList();
public static int LateUpdateLength => LateUpdateDelegates?.Length ?? 0;
public static Delegate[] LastUpdateDelegates => LastUpdated?.GetInvocationList();
public static int LastUpdateLength => LastUpdateDelegates?.Length ?? 0;
}
}