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18
Editor/Agoxandr.Utils.Editor.asmdef
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18
Editor/Agoxandr.Utils.Editor.asmdef
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{
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"name": "Agoxandr.Utils.Editor",
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"rootNamespace": "",
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"references": [
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"GUID:80ed647da8ce73c45b66c239eba0365a"
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],
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"includePlatforms": [
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"Editor"
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],
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"excludePlatforms": [],
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"allowUnsafeCode": false,
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"overrideReferences": false,
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"precompiledReferences": [],
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"autoReferenced": true,
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"defineConstraints": [],
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"versionDefines": [],
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"noEngineReferences": false
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}
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7
Editor/Agoxandr.Utils.Editor.asmdef.meta
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7
Editor/Agoxandr.Utils.Editor.asmdef.meta
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fileFormatVersion: 2
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guid: 09e6534102d04e24c9f2104acfe90639
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AssemblyDefinitionImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
|
38
Editor/EventManagerEditor.cs
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38
Editor/EventManagerEditor.cs
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using UnityEditor;
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using UnityEngine;
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namespace Agoxandr.Utils
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{
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[CustomEditor(typeof(EventManager), true)]
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public class EventManagerEditor : Editor
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{
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public override void OnInspectorGUI()
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{
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EventManager myTarget = (EventManager)target;
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GUILayout.BeginHorizontal();
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GUILayout.Label("Update");
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if (Application.isPlaying)
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{
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GUILayout.FlexibleSpace();
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GUILayout.Label(myTarget.UpdateLength().ToString());
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}
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GUILayout.EndHorizontal();
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GUILayout.BeginHorizontal();
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GUILayout.Label("FixedUpdate");
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if (Application.isPlaying)
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{
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GUILayout.FlexibleSpace();
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GUILayout.Label(myTarget.FixedUpdateLength().ToString());
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}
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GUILayout.EndHorizontal();
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GUILayout.BeginHorizontal();
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GUILayout.Label("LateUpdate");
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if (Application.isPlaying)
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{
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GUILayout.FlexibleSpace();
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GUILayout.Label(myTarget.LateUpdateLength().ToString());
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}
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GUILayout.EndHorizontal();
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}
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}
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}
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11
Editor/EventManagerEditor.cs.meta
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11
Editor/EventManagerEditor.cs.meta
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fileFormatVersion: 2
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guid: cfb61866a7759bd468a8da7f1f6583dd
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
|
16
Editor/ReadOnlyFieldDrawer.cs
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16
Editor/ReadOnlyFieldDrawer.cs
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using UnityEditor;
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using UnityEngine;
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namespace Agoxandr.Utils
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{
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[CustomPropertyDrawer(typeof(ReadOnlyFieldAttribute))]
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public class ReadOnlyFieldDrawer : PropertyDrawer
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{
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public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
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{
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GUI.enabled = false;
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EditorGUI.PropertyField(position, property, label, true);
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GUI.enabled = true;
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}
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}
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}
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11
Editor/ReadOnlyFieldDrawer.cs.meta
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11
Editor/ReadOnlyFieldDrawer.cs.meta
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fileFormatVersion: 2
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guid: a988db17fd1c9ee4190ccbd3a00f22ae
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
|
151
Editor/ReflectionProbeVolumeEditor.cs
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151
Editor/ReflectionProbeVolumeEditor.cs
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using UnityEditor;
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using UnityEngine;
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namespace Agoxandr.Utils
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{
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public class ReflectionProbeVolumeEditor : MonoBehaviour
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{
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[CustomEditor(typeof(ReflectionProbeVolume), true)]
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public class EventManagerEditor : Editor
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{
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private SerializedProperty resolution;
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private SerializedProperty offset;
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private SerializedProperty threshold;
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private void OnEnable()
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{
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resolution = serializedObject.FindProperty("resolution");
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offset = serializedObject.FindProperty("offset");
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threshold = serializedObject.FindProperty("threshold");
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}
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public override void OnInspectorGUI()
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{
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serializedObject.Update();
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EditorGUILayout.PropertyField(resolution);
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EditorGUILayout.PropertyField(offset);
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EditorGUILayout.PropertyField(threshold);
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serializedObject.ApplyModifiedProperties();
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EditorGUILayout.Space();
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if (GUILayout.Button("Place"))
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{
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Place();
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}
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}
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private void Place()
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{
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var voxelSize = this.resolution.intValue;
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var offset = this.offset.floatValue;
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var threshold = this.threshold.floatValue;
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ReflectionProbeVolume reflectionProbeVolume = (ReflectionProbeVolume)target;
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var transform = reflectionProbeVolume.transform;
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//Gizmos.DrawWireCube(transform.position, transform.localScale);
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var startPos = transform.position + transform.right * transform.localScale.x / 2 + transform.up * transform.localScale.y / 2 + transform.forward * transform.localScale.z / 2;
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var xVar = transform.localScale.x / voxelSize / 2f;
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var zVar = transform.localScale.z / voxelSize / 2f;
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var data = new Vector3[voxelSize, voxelSize];
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//Gizmos.color = Color.blue;
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for (int x = 0; x < voxelSize; x++)
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{
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for (int z = 0; z < voxelSize; z++)
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{
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var rayPos = startPos - transform.right * xVar - transform.forward * zVar;
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if (Physics.Raycast(rayPos, Vector2.down, out RaycastHit hit))
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{
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var point = hit.point + Vector3.up * offset;
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data[x, z] = point;
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}
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zVar += transform.localScale.z / voxelSize;
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}
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xVar += transform.localScale.x / voxelSize;
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zVar = transform.localScale.z / voxelSize / 2f;
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}
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CheckSquare(data, 5, voxelSize, threshold, transform);
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CheckSquare(data, 4, voxelSize, threshold, transform);
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CheckSquare(data, 3, voxelSize, threshold, transform);
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CheckSquare(data, 2, voxelSize, threshold, transform);
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for (int x = 0; x < voxelSize; x++)
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{
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for (int z = 0; z < voxelSize; z++)
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{
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if (data[x, z].x != float.PositiveInfinity)
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{
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var go = new GameObject("Reflection Probe Size: 1");
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go.transform.SetParent(transform);
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go.transform.position = data[x, z];
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var reflectionProbe = go.AddComponent(typeof(ReflectionProbe)) as ReflectionProbe;
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reflectionProbe.resolution = 16;
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reflectionProbe.center = new Vector3(0f, transform.position.y - data[x, z].y, 0f);
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reflectionProbe.size = new Vector3(transform.localScale.x / voxelSize, transform.localScale.y, transform.localScale.z / voxelSize);
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}
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}
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}
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}
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private void CheckSquare(Vector3[,] data, int size, int voxelSize, float threshold, Transform transform)
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{
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for (int x = 0; x < voxelSize; x++)
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{
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for (int z = 0; z < voxelSize; z++)
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{
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if (x + size <= voxelSize && z + size <= voxelSize)
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{
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bool valid = true;
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var point = Vector3.zero;
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for (int i = 0; i < size; i++)
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{
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for (int k = 0; k < size; k++)
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{
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var pos = data[x + i, z + k];
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if (pos != Vector3.positiveInfinity)
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{
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if (Compare(data[x, z].y, pos.y, threshold))
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{
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point += pos;
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}
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else
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{
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valid = false;
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}
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}
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}
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}
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if (valid)
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{
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point /= size * size;
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var go = new GameObject("Reflection Probe Size: " + size);
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go.transform.SetParent(transform);
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go.transform.position = point;
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var reflectionProbe = go.AddComponent(typeof(ReflectionProbe)) as ReflectionProbe;
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if (size == 2) reflectionProbe.resolution = 16;
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else if (size == 3) reflectionProbe.resolution = 32;
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else if (size == 4) reflectionProbe.resolution = 32;
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else if (size == 5) reflectionProbe.resolution = 64;
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reflectionProbe.center = new Vector3(0f, transform.position.y - point.y, 0f);
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reflectionProbe.size = new Vector3(transform.localScale.x / voxelSize * size, transform.localScale.y, transform.localScale.z / voxelSize * size);
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for (int i = 0; i < size; i++)
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{
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for (int k = 0; k < size; k++)
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{
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data[x + i, z + k] = Vector3.positiveInfinity;
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}
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}
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}
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}
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}
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}
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}
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private bool Compare(float arg0, float arg1, float threshold)
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{
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return Mathf.Abs(arg0 - arg1) < threshold;
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}
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}
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}
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}
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11
Editor/ReflectionProbeVolumeEditor.cs.meta
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11
Editor/ReflectionProbeVolumeEditor.cs.meta
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@ -0,0 +1,11 @@
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||||
fileFormatVersion: 2
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guid: a77b3177fd3b4754cb1b855b831c5424
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
|
81
Editor/SceneViewRotation.cs
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81
Editor/SceneViewRotation.cs
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@ -0,0 +1,81 @@
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using UnityEditor;
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using UnityEngine;
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namespace Agoxandr.Utils
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{
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[InitializeOnLoad]
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public static class SceneViewRotation
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{
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private static bool toggleDir;
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static SceneViewRotation()
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{
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SceneView.duringSceneGui += OnSceneGUI;
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}
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private static void OnSceneGUI(SceneView sceneView)
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{
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if (sceneView.isRotationLocked)
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{
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return;
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}
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Event e = Event.current;
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switch (e.type)
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{
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case EventType.KeyDown:
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if (e.keyCode == KeyCode.Keypad1)
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{
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sceneView.rotation = Quaternion.LookRotation(toggleDir ? Vector3.forward : Vector3.back);
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}
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else if (e.keyCode == KeyCode.Keypad2)
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{
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var angles = sceneView.rotation.eulerAngles;
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sceneView.rotation = Quaternion.Euler(angles.x - 15f, angles.y, angles.z);
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}
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else if (e.keyCode == KeyCode.Keypad3)
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{
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sceneView.rotation = Quaternion.LookRotation(toggleDir ? Vector3.left : Vector3.right);
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}
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else if (e.keyCode == KeyCode.Keypad4)
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{
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var angles = sceneView.rotation.eulerAngles;
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sceneView.rotation = Quaternion.Euler(angles.x, angles.y + 15f, angles.z);
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}
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else if (e.keyCode == KeyCode.Keypad5)
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{
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sceneView.orthographic = !sceneView.orthographic;
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}
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else if (e.keyCode == KeyCode.Keypad6)
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{
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var angles = sceneView.rotation.eulerAngles;
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sceneView.rotation = Quaternion.Euler(angles.x, angles.y - 15f, angles.z);
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}
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else if (e.keyCode == KeyCode.Keypad7)
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{
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sceneView.rotation = new Quaternion(0f, toggleDir ? -.7f : .7f, -.7f, 0f);
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}
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else if (e.keyCode == KeyCode.Keypad8)
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{
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var angles = sceneView.rotation.eulerAngles;
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sceneView.rotation = Quaternion.Euler(angles.x + 15f, angles.y, angles.z);
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}
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//else if (e.keyCode == KeyCode.Keypad9)
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//{
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// //sceneView.rotation = Quaternion.LookRotation(-sceneView.camera.transform.forward);
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// sceneView.rotation = Quaternion.Inverse(sceneView.rotation);
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//}
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else if (e.keyCode == KeyCode.LeftControl)
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{
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toggleDir = true;
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}
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break;
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case EventType.KeyUp:
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if (e.keyCode == KeyCode.LeftControl)
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{
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toggleDir = false;
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}
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break;
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}
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}
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}
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}
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11
Editor/SceneViewRotation.cs.meta
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11
Editor/SceneViewRotation.cs.meta
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@ -0,0 +1,11 @@
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||||
fileFormatVersion: 2
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||||
guid: 76a26ed3da43c8e44b991241a3310661
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||||
MonoImporter:
|
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externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
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||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
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||||
userData:
|
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assetBundleName:
|
||||
assetBundleVariant:
|
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