First commit

This commit is contained in:
Alexander Filippov
2021-06-27 14:46:18 +02:00
parent dcd4fbca11
commit fe555652c3
32 changed files with 794 additions and 0 deletions

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using UnityEditor;
using UnityEngine;
namespace Agoxandr.Utils
{
[CustomEditor(typeof(EventManager), true)]
public class EventManagerEditor : Editor
{
public override void OnInspectorGUI()
{
EventManager myTarget = (EventManager)target;
GUILayout.BeginHorizontal();
GUILayout.Label("Update");
if (Application.isPlaying)
{
GUILayout.FlexibleSpace();
GUILayout.Label(myTarget.UpdateLength().ToString());
}
GUILayout.EndHorizontal();
GUILayout.BeginHorizontal();
GUILayout.Label("FixedUpdate");
if (Application.isPlaying)
{
GUILayout.FlexibleSpace();
GUILayout.Label(myTarget.FixedUpdateLength().ToString());
}
GUILayout.EndHorizontal();
GUILayout.BeginHorizontal();
GUILayout.Label("LateUpdate");
if (Application.isPlaying)
{
GUILayout.FlexibleSpace();
GUILayout.Label(myTarget.LateUpdateLength().ToString());
}
GUILayout.EndHorizontal();
}
}
}

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using UnityEditor;
using UnityEngine;
namespace Agoxandr.Utils
{
[CustomPropertyDrawer(typeof(ReadOnlyFieldAttribute))]
public class ReadOnlyFieldDrawer : PropertyDrawer
{
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
{
GUI.enabled = false;
EditorGUI.PropertyField(position, property, label, true);
GUI.enabled = true;
}
}
}

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using UnityEditor;
using UnityEngine;
namespace Agoxandr.Utils
{
public class ReflectionProbeVolumeEditor : MonoBehaviour
{
[CustomEditor(typeof(ReflectionProbeVolume), true)]
public class EventManagerEditor : Editor
{
private SerializedProperty resolution;
private SerializedProperty offset;
private SerializedProperty threshold;
private void OnEnable()
{
resolution = serializedObject.FindProperty("resolution");
offset = serializedObject.FindProperty("offset");
threshold = serializedObject.FindProperty("threshold");
}
public override void OnInspectorGUI()
{
serializedObject.Update();
EditorGUILayout.PropertyField(resolution);
EditorGUILayout.PropertyField(offset);
EditorGUILayout.PropertyField(threshold);
serializedObject.ApplyModifiedProperties();
EditorGUILayout.Space();
if (GUILayout.Button("Place"))
{
Place();
}
}
private void Place()
{
var voxelSize = this.resolution.intValue;
var offset = this.offset.floatValue;
var threshold = this.threshold.floatValue;
ReflectionProbeVolume reflectionProbeVolume = (ReflectionProbeVolume)target;
var transform = reflectionProbeVolume.transform;
//Gizmos.DrawWireCube(transform.position, transform.localScale);
var startPos = transform.position + transform.right * transform.localScale.x / 2 + transform.up * transform.localScale.y / 2 + transform.forward * transform.localScale.z / 2;
var xVar = transform.localScale.x / voxelSize / 2f;
var zVar = transform.localScale.z / voxelSize / 2f;
var data = new Vector3[voxelSize, voxelSize];
//Gizmos.color = Color.blue;
for (int x = 0; x < voxelSize; x++)
{
for (int z = 0; z < voxelSize; z++)
{
var rayPos = startPos - transform.right * xVar - transform.forward * zVar;
if (Physics.Raycast(rayPos, Vector2.down, out RaycastHit hit))
{
var point = hit.point + Vector3.up * offset;
data[x, z] = point;
}
zVar += transform.localScale.z / voxelSize;
}
xVar += transform.localScale.x / voxelSize;
zVar = transform.localScale.z / voxelSize / 2f;
}
CheckSquare(data, 5, voxelSize, threshold, transform);
CheckSquare(data, 4, voxelSize, threshold, transform);
CheckSquare(data, 3, voxelSize, threshold, transform);
CheckSquare(data, 2, voxelSize, threshold, transform);
for (int x = 0; x < voxelSize; x++)
{
for (int z = 0; z < voxelSize; z++)
{
if (data[x, z].x != float.PositiveInfinity)
{
var go = new GameObject("Reflection Probe Size: 1");
go.transform.SetParent(transform);
go.transform.position = data[x, z];
var reflectionProbe = go.AddComponent(typeof(ReflectionProbe)) as ReflectionProbe;
reflectionProbe.resolution = 16;
reflectionProbe.center = new Vector3(0f, transform.position.y - data[x, z].y, 0f);
reflectionProbe.size = new Vector3(transform.localScale.x / voxelSize, transform.localScale.y, transform.localScale.z / voxelSize);
}
}
}
}
private void CheckSquare(Vector3[,] data, int size, int voxelSize, float threshold, Transform transform)
{
for (int x = 0; x < voxelSize; x++)
{
for (int z = 0; z < voxelSize; z++)
{
if (x + size <= voxelSize && z + size <= voxelSize)
{
bool valid = true;
var point = Vector3.zero;
for (int i = 0; i < size; i++)
{
for (int k = 0; k < size; k++)
{
var pos = data[x + i, z + k];
if (pos != Vector3.positiveInfinity)
{
if (Compare(data[x, z].y, pos.y, threshold))
{
point += pos;
}
else
{
valid = false;
}
}
}
}
if (valid)
{
point /= size * size;
var go = new GameObject("Reflection Probe Size: " + size);
go.transform.SetParent(transform);
go.transform.position = point;
var reflectionProbe = go.AddComponent(typeof(ReflectionProbe)) as ReflectionProbe;
if (size == 2) reflectionProbe.resolution = 16;
else if (size == 3) reflectionProbe.resolution = 32;
else if (size == 4) reflectionProbe.resolution = 32;
else if (size == 5) reflectionProbe.resolution = 64;
reflectionProbe.center = new Vector3(0f, transform.position.y - point.y, 0f);
reflectionProbe.size = new Vector3(transform.localScale.x / voxelSize * size, transform.localScale.y, transform.localScale.z / voxelSize * size);
for (int i = 0; i < size; i++)
{
for (int k = 0; k < size; k++)
{
data[x + i, z + k] = Vector3.positiveInfinity;
}
}
}
}
}
}
}
private bool Compare(float arg0, float arg1, float threshold)
{
return Mathf.Abs(arg0 - arg1) < threshold;
}
}
}
}

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using UnityEditor;
using UnityEngine;
namespace Agoxandr.Utils
{
[InitializeOnLoad]
public static class SceneViewRotation
{
private static bool toggleDir;
static SceneViewRotation()
{
SceneView.duringSceneGui += OnSceneGUI;
}
private static void OnSceneGUI(SceneView sceneView)
{
if (sceneView.isRotationLocked)
{
return;
}
Event e = Event.current;
switch (e.type)
{
case EventType.KeyDown:
if (e.keyCode == KeyCode.Keypad1)
{
sceneView.rotation = Quaternion.LookRotation(toggleDir ? Vector3.forward : Vector3.back);
}
else if (e.keyCode == KeyCode.Keypad2)
{
var angles = sceneView.rotation.eulerAngles;
sceneView.rotation = Quaternion.Euler(angles.x - 15f, angles.y, angles.z);
}
else if (e.keyCode == KeyCode.Keypad3)
{
sceneView.rotation = Quaternion.LookRotation(toggleDir ? Vector3.left : Vector3.right);
}
else if (e.keyCode == KeyCode.Keypad4)
{
var angles = sceneView.rotation.eulerAngles;
sceneView.rotation = Quaternion.Euler(angles.x, angles.y + 15f, angles.z);
}
else if (e.keyCode == KeyCode.Keypad5)
{
sceneView.orthographic = !sceneView.orthographic;
}
else if (e.keyCode == KeyCode.Keypad6)
{
var angles = sceneView.rotation.eulerAngles;
sceneView.rotation = Quaternion.Euler(angles.x, angles.y - 15f, angles.z);
}
else if (e.keyCode == KeyCode.Keypad7)
{
sceneView.rotation = new Quaternion(0f, toggleDir ? -.7f : .7f, -.7f, 0f);
}
else if (e.keyCode == KeyCode.Keypad8)
{
var angles = sceneView.rotation.eulerAngles;
sceneView.rotation = Quaternion.Euler(angles.x + 15f, angles.y, angles.z);
}
//else if (e.keyCode == KeyCode.Keypad9)
//{
// //sceneView.rotation = Quaternion.LookRotation(-sceneView.camera.transform.forward);
// sceneView.rotation = Quaternion.Inverse(sceneView.rotation);
//}
else if (e.keyCode == KeyCode.LeftControl)
{
toggleDir = true;
}
break;
case EventType.KeyUp:
if (e.keyCode == KeyCode.LeftControl)
{
toggleDir = false;
}
break;
}
}
}
}

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