Fixed reflection probe placement
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@ -88,6 +88,8 @@ namespace Utils
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Undo.RegisterFullObjectHierarchyUndo(reflectionProbeVolume.gameObject, "Place Reflection Probes");
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private void CheckSquare(Vector3[,] data, int size, int voxelSize, float threshold, float blendDistance, Transform transform)
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private void CheckSquare(Vector3[,] data, int size, int voxelSize, float threshold, float blendDistance, Transform transform)
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@ -1,6 +1,6 @@
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{
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{
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"name": "ru.shazbot.utils",
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"name": "ru.shazbot.utils",
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"version": "4.1.0",
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"version": "4.1.1",
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"displayName": "Utils",
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"displayName": "Utils",
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"description": "Utility useful for almost any project.",
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"description": "Utility useful for almost any project.",
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"licensesUrl": "https://git.shazbot.ru/Utils.git/tree/LICENSE.md",
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"licensesUrl": "https://git.shazbot.ru/Utils.git/tree/LICENSE.md",
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