Added ReadOnlyOnPlayField Attribute.
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6
Runtime/ReadOnlyOnPlayFieldAttribute.cs
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6
Runtime/ReadOnlyOnPlayFieldAttribute.cs
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using UnityEngine;
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namespace Utils
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{
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public class ReadOnlyOnPlayFieldAttribute : PropertyAttribute { }
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}
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11
Runtime/ReadOnlyOnPlayFieldAttribute.cs.meta
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11
Runtime/ReadOnlyOnPlayFieldAttribute.cs.meta
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fileFormatVersion: 2
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guid: 751004c02d9af6559a8f5c714cf58568
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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