Linux migration.
This commit is contained in:
parent
029e02fd2f
commit
14bbae67e5
@ -1,38 +1,38 @@
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using UnityEditor;
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using UnityEngine;
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namespace Utils
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{
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[CustomEditor(typeof(EventManager), true)]
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public class EventManagerEditor : Editor
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{
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public override void OnInspectorGUI()
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{
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var eventManager = (EventManager)target;
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GUILayout.BeginHorizontal();
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GUILayout.Label("Update");
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if (Application.isPlaying)
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{
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GUILayout.FlexibleSpace();
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GUILayout.Label(EventManager.UpdateLength.ToString());
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}
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GUILayout.EndHorizontal();
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GUILayout.BeginHorizontal();
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GUILayout.Label("FixedUpdate");
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if (Application.isPlaying)
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{
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GUILayout.FlexibleSpace();
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GUILayout.Label(EventManager.FixedUpdateLength.ToString());
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}
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GUILayout.EndHorizontal();
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GUILayout.BeginHorizontal();
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GUILayout.Label("LateUpdate");
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if (Application.isPlaying)
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{
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GUILayout.FlexibleSpace();
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GUILayout.Label(EventManager.LateUpdateLength.ToString());
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}
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GUILayout.EndHorizontal();
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}
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}
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}
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using UnityEditor;
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using UnityEngine;
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namespace Utils
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{
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[CustomEditor(typeof(EventManager), true)]
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public class EventManagerEditor : Editor
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{
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public override void OnInspectorGUI()
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{
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var eventManager = (EventManager)target;
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GUILayout.BeginHorizontal();
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GUILayout.Label("Update");
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if (Application.isPlaying)
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{
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GUILayout.FlexibleSpace();
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GUILayout.Label(EventManager.UpdateLength.ToString());
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}
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GUILayout.EndHorizontal();
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GUILayout.BeginHorizontal();
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GUILayout.Label("FixedUpdate");
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if (Application.isPlaying)
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{
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GUILayout.FlexibleSpace();
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GUILayout.Label(EventManager.FixedUpdateLength.ToString());
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}
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GUILayout.EndHorizontal();
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GUILayout.BeginHorizontal();
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GUILayout.Label("LateUpdate");
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if (Application.isPlaying)
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{
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GUILayout.FlexibleSpace();
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GUILayout.Label(EventManager.LateUpdateLength.ToString());
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}
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GUILayout.EndHorizontal();
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}
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}
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}
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@ -1,51 +1,51 @@
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using System.IO;
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using UnityEditor;
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using UnityEngine;
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namespace Utils
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{
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public class PackgeUpdater
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{
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private static string ManifestPath
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{
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get
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{
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var projectPath = Directory.GetParent(Application.dataPath).FullName;
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var manifestPath = Path.Combine(projectPath, "Packages", "manifest.json");
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return manifestPath;
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}
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}
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public static string GetIdentifier(string input, char charFrom, char charTo)
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{
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var first = input.IndexOf(charFrom);
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var second = input.IndexOf(charTo, first + 1);
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var posFrom = input.IndexOf(charFrom, second + 1);
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if (posFrom != -1) //if found char
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{
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var posTo = input.IndexOf(charTo, posFrom + 1);
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if (posTo != -1) //if found char
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{
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return input.Substring(posFrom + 1, posTo - posFrom - 1);
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}
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}
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return string.Empty;
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}
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[MenuItem("Assets/Update Git Packages", false, 1000)]
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private static void UpdateGitPackages()
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{
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var lines = File.ReadAllLines(ManifestPath);
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foreach (var line in lines)
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{
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if (line.Contains("git"))
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{
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var identifier = GetIdentifier(line, '"', '"');
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Debug.Log("Checking for updates " + identifier);
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UnityEditor.PackageManager.Client.Add(identifier);
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}
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}
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}
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}
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}
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using System.IO;
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using UnityEditor;
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using UnityEngine;
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namespace Utils
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{
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public class PackgeUpdater
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{
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private static string ManifestPath
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{
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get
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{
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var projectPath = Directory.GetParent(Application.dataPath).FullName;
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var manifestPath = Path.Combine(projectPath, "Packages", "manifest.json");
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return manifestPath;
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}
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}
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public static string GetIdentifier(string input, char charFrom, char charTo)
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{
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var first = input.IndexOf(charFrom);
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var second = input.IndexOf(charTo, first + 1);
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var posFrom = input.IndexOf(charFrom, second + 1);
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if (posFrom != -1) //if found char
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{
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var posTo = input.IndexOf(charTo, posFrom + 1);
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if (posTo != -1) //if found char
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{
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return input.Substring(posFrom + 1, posTo - posFrom - 1);
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}
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}
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return string.Empty;
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}
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[MenuItem("Assets/Update Git Packages", false, 1000)]
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private static void UpdateGitPackages()
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{
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var lines = File.ReadAllLines(ManifestPath);
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foreach (var line in lines)
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{
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if (line.Contains("git"))
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{
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var identifier = GetIdentifier(line, '"', '"');
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Debug.Log("Checking for updates " + identifier);
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UnityEditor.PackageManager.Client.Add(identifier);
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}
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}
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}
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}
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}
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@ -1,16 +1,16 @@
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using UnityEditor;
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using UnityEngine;
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namespace Utils
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{
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[CustomPropertyDrawer(typeof(ReadOnlyFieldAttribute))]
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public class ReadOnlyFieldDrawer : PropertyDrawer
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{
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public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
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{
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GUI.enabled = false;
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EditorGUI.PropertyField(position, property, label, true);
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GUI.enabled = true;
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}
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}
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}
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using UnityEditor;
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using UnityEngine;
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namespace Utils
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{
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[CustomPropertyDrawer(typeof(ReadOnlyFieldAttribute))]
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public class ReadOnlyFieldDrawer : PropertyDrawer
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{
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public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
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{
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GUI.enabled = false;
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EditorGUI.PropertyField(position, property, label, true);
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GUI.enabled = true;
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}
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}
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}
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@ -1,168 +1,168 @@
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using UnityEditor;
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using UnityEngine;
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namespace Utils
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{
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public class ReflectionProbeVolumeEditor : MonoBehaviour
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{
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[CustomEditor(typeof(ReflectionProbeVolume), true)]
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public class EventManagerEditor : Editor
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{
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private SerializedProperty resolution;
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private SerializedProperty offset;
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private SerializedProperty threshold;
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private SerializedProperty blendDistance;
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private void OnEnable()
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{
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resolution = serializedObject.FindProperty("resolution");
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offset = serializedObject.FindProperty("offset");
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threshold = serializedObject.FindProperty("threshold");
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blendDistance = serializedObject.FindProperty("blendDistance");
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}
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public override void OnInspectorGUI()
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{
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serializedObject.Update();
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EditorGUILayout.PropertyField(resolution);
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EditorGUILayout.PropertyField(offset);
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EditorGUILayout.PropertyField(threshold);
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EditorGUILayout.PropertyField(blendDistance);
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serializedObject.ApplyModifiedProperties();
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EditorGUILayout.Space();
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if (GUILayout.Button("Place"))
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{
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Place();
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}
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}
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private void Place()
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{
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var voxelSize = resolution.intValue;
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var offset = this.offset.floatValue;
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var threshold = this.threshold.floatValue;
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var blendDistance = this.blendDistance.floatValue;
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ReflectionProbeVolume reflectionProbeVolume = (ReflectionProbeVolume)target;
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var transform = reflectionProbeVolume.transform;
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//Gizmos.DrawWireCube(transform.position, transform.localScale);
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var startPos = transform.position + transform.right * transform.localScale.x / 2 + transform.up * transform.localScale.y / 2 + transform.forward * transform.localScale.z / 2;
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var xVar = transform.localScale.x / voxelSize / 2f;
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var zVar = transform.localScale.z / voxelSize / 2f;
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var data = new Vector3[voxelSize, voxelSize];
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//Gizmos.color = Color.blue;
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for (int x = 0; x < voxelSize; x++)
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{
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for (int z = 0; z < voxelSize; z++)
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{
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var rayPos = startPos - transform.right * xVar - transform.forward * zVar;
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if (Physics.Raycast(rayPos, Vector2.down, out RaycastHit hit))
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{
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var point = hit.point + Vector3.up * offset;
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data[x, z] = point;
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}
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zVar += transform.localScale.z / voxelSize;
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}
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xVar += transform.localScale.x / voxelSize;
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zVar = transform.localScale.z / voxelSize / 2f;
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}
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CheckSquare(data, 5, voxelSize, threshold, blendDistance, transform);
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CheckSquare(data, 4, voxelSize, threshold, blendDistance, transform);
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CheckSquare(data, 3, voxelSize, threshold, blendDistance, transform);
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CheckSquare(data, 2, voxelSize, threshold, blendDistance, transform);
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for (int x = 0; x < voxelSize; x++)
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{
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for (int z = 0; z < voxelSize; z++)
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{
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if (data[x, z].x != float.PositiveInfinity)
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{
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var go = new GameObject("Reflection Probe Size: 1");
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go.transform.SetParent(transform);
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go.transform.position = data[x, z];
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var reflectionProbe = go.AddComponent(typeof(ReflectionProbe)) as ReflectionProbe;
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reflectionProbe.resolution = 16;
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reflectionProbe.center = new Vector3(0f, transform.position.y - data[x, z].y, 0f);
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reflectionProbe.size = new Vector3(transform.localScale.x / voxelSize + blendDistance, transform.localScale.y, transform.localScale.z / voxelSize + blendDistance);
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}
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}
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}
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}
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private void CheckSquare(Vector3[,] data, int size, int voxelSize, float threshold, float blendDistance, Transform transform)
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{
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for (int x = 0; x < voxelSize; x++)
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{
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for (int z = 0; z < voxelSize; z++)
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{
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if (x + size <= voxelSize && z + size <= voxelSize)
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{
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bool valid = true;
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var point = Vector3.zero;
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for (int i = 0; i < size; i++)
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{
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for (int k = 0; k < size; k++)
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{
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var pos = data[x + i, z + k];
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if (pos != Vector3.positiveInfinity)
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{
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if (Compare(data[x, z].y, pos.y, threshold))
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{
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point += pos;
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}
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else
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{
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valid = false;
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}
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}
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}
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}
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if (valid)
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{
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point /= size * size;
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var go = new GameObject("Reflection Probe Size: " + size);
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go.transform.SetParent(transform);
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go.transform.position = point;
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var reflectionProbe = go.AddComponent(typeof(ReflectionProbe)) as ReflectionProbe;
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if (size == 2)
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{
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reflectionProbe.resolution = 16;
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}
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else if (size == 3)
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{
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reflectionProbe.resolution = 32;
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}
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else if (size == 4)
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{
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reflectionProbe.resolution = 32;
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}
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else if (size == 5)
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{
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reflectionProbe.resolution = 64;
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}
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reflectionProbe.center = new Vector3(0f, transform.position.y - point.y, 0f);
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reflectionProbe.size = new Vector3(transform.localScale.x / voxelSize * size + blendDistance, transform.localScale.y, transform.localScale.z / voxelSize * size + blendDistance);
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for (int i = 0; i < size; i++)
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{
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for (int k = 0; k < size; k++)
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{
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data[x + i, z + k] = Vector3.positiveInfinity;
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}
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}
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}
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}
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}
|
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}
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}
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private bool Compare(float arg0, float arg1, float threshold)
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{
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return Mathf.Abs(arg0 - arg1) < threshold;
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}
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}
|
||||
}
|
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}
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using UnityEditor;
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using UnityEngine;
|
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|
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namespace Utils
|
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{
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public class ReflectionProbeVolumeEditor : MonoBehaviour
|
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{
|
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[CustomEditor(typeof(ReflectionProbeVolume), true)]
|
||||
public class EventManagerEditor : Editor
|
||||
{
|
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private SerializedProperty resolution;
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private SerializedProperty offset;
|
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private SerializedProperty threshold;
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private SerializedProperty blendDistance;
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|
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private void OnEnable()
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{
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resolution = serializedObject.FindProperty("resolution");
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offset = serializedObject.FindProperty("offset");
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threshold = serializedObject.FindProperty("threshold");
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blendDistance = serializedObject.FindProperty("blendDistance");
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}
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|
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public override void OnInspectorGUI()
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{
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serializedObject.Update();
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EditorGUILayout.PropertyField(resolution);
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EditorGUILayout.PropertyField(offset);
|
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EditorGUILayout.PropertyField(threshold);
|
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EditorGUILayout.PropertyField(blendDistance);
|
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serializedObject.ApplyModifiedProperties();
|
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EditorGUILayout.Space();
|
||||
if (GUILayout.Button("Place"))
|
||||
{
|
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Place();
|
||||
}
|
||||
}
|
||||
|
||||
private void Place()
|
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{
|
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var voxelSize = resolution.intValue;
|
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var offset = this.offset.floatValue;
|
||||
var threshold = this.threshold.floatValue;
|
||||
var blendDistance = this.blendDistance.floatValue;
|
||||
ReflectionProbeVolume reflectionProbeVolume = (ReflectionProbeVolume)target;
|
||||
var transform = reflectionProbeVolume.transform;
|
||||
//Gizmos.DrawWireCube(transform.position, transform.localScale);
|
||||
var startPos = transform.position + transform.right * transform.localScale.x / 2 + transform.up * transform.localScale.y / 2 + transform.forward * transform.localScale.z / 2;
|
||||
var xVar = transform.localScale.x / voxelSize / 2f;
|
||||
var zVar = transform.localScale.z / voxelSize / 2f;
|
||||
var data = new Vector3[voxelSize, voxelSize];
|
||||
//Gizmos.color = Color.blue;
|
||||
for (int x = 0; x < voxelSize; x++)
|
||||
{
|
||||
for (int z = 0; z < voxelSize; z++)
|
||||
{
|
||||
var rayPos = startPos - transform.right * xVar - transform.forward * zVar;
|
||||
if (Physics.Raycast(rayPos, Vector2.down, out RaycastHit hit))
|
||||
{
|
||||
var point = hit.point + Vector3.up * offset;
|
||||
data[x, z] = point;
|
||||
}
|
||||
zVar += transform.localScale.z / voxelSize;
|
||||
}
|
||||
xVar += transform.localScale.x / voxelSize;
|
||||
zVar = transform.localScale.z / voxelSize / 2f;
|
||||
}
|
||||
|
||||
CheckSquare(data, 5, voxelSize, threshold, blendDistance, transform);
|
||||
CheckSquare(data, 4, voxelSize, threshold, blendDistance, transform);
|
||||
CheckSquare(data, 3, voxelSize, threshold, blendDistance, transform);
|
||||
CheckSquare(data, 2, voxelSize, threshold, blendDistance, transform);
|
||||
|
||||
for (int x = 0; x < voxelSize; x++)
|
||||
{
|
||||
for (int z = 0; z < voxelSize; z++)
|
||||
{
|
||||
if (data[x, z].x != float.PositiveInfinity)
|
||||
{
|
||||
var go = new GameObject("Reflection Probe Size: 1");
|
||||
go.transform.SetParent(transform);
|
||||
go.transform.position = data[x, z];
|
||||
var reflectionProbe = go.AddComponent(typeof(ReflectionProbe)) as ReflectionProbe;
|
||||
reflectionProbe.resolution = 16;
|
||||
reflectionProbe.center = new Vector3(0f, transform.position.y - data[x, z].y, 0f);
|
||||
reflectionProbe.size = new Vector3(transform.localScale.x / voxelSize + blendDistance, transform.localScale.y, transform.localScale.z / voxelSize + blendDistance);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void CheckSquare(Vector3[,] data, int size, int voxelSize, float threshold, float blendDistance, Transform transform)
|
||||
{
|
||||
for (int x = 0; x < voxelSize; x++)
|
||||
{
|
||||
for (int z = 0; z < voxelSize; z++)
|
||||
{
|
||||
if (x + size <= voxelSize && z + size <= voxelSize)
|
||||
{
|
||||
bool valid = true;
|
||||
var point = Vector3.zero;
|
||||
for (int i = 0; i < size; i++)
|
||||
{
|
||||
for (int k = 0; k < size; k++)
|
||||
{
|
||||
var pos = data[x + i, z + k];
|
||||
if (pos != Vector3.positiveInfinity)
|
||||
{
|
||||
if (Compare(data[x, z].y, pos.y, threshold))
|
||||
{
|
||||
point += pos;
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
valid = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if (valid)
|
||||
{
|
||||
point /= size * size;
|
||||
|
||||
var go = new GameObject("Reflection Probe Size: " + size);
|
||||
go.transform.SetParent(transform);
|
||||
go.transform.position = point;
|
||||
var reflectionProbe = go.AddComponent(typeof(ReflectionProbe)) as ReflectionProbe;
|
||||
if (size == 2)
|
||||
{
|
||||
reflectionProbe.resolution = 16;
|
||||
}
|
||||
else if (size == 3)
|
||||
{
|
||||
reflectionProbe.resolution = 32;
|
||||
}
|
||||
else if (size == 4)
|
||||
{
|
||||
reflectionProbe.resolution = 32;
|
||||
}
|
||||
else if (size == 5)
|
||||
{
|
||||
reflectionProbe.resolution = 64;
|
||||
}
|
||||
|
||||
reflectionProbe.center = new Vector3(0f, transform.position.y - point.y, 0f);
|
||||
reflectionProbe.size = new Vector3(transform.localScale.x / voxelSize * size + blendDistance, transform.localScale.y, transform.localScale.z / voxelSize * size + blendDistance);
|
||||
|
||||
for (int i = 0; i < size; i++)
|
||||
{
|
||||
for (int k = 0; k < size; k++)
|
||||
{
|
||||
data[x + i, z + k] = Vector3.positiveInfinity;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private bool Compare(float arg0, float arg1, float threshold)
|
||||
{
|
||||
return Mathf.Abs(arg0 - arg1) < threshold;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,81 +1,81 @@
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Utils
|
||||
{
|
||||
[InitializeOnLoad]
|
||||
public static class SceneViewRotation
|
||||
{
|
||||
private static bool toggleDir;
|
||||
|
||||
static SceneViewRotation()
|
||||
{
|
||||
SceneView.duringSceneGui += OnSceneGUI;
|
||||
}
|
||||
|
||||
private static void OnSceneGUI(SceneView sceneView)
|
||||
{
|
||||
if (sceneView.isRotationLocked)
|
||||
{
|
||||
return;
|
||||
}
|
||||
Event e = Event.current;
|
||||
switch (e.type)
|
||||
{
|
||||
case EventType.KeyDown:
|
||||
if (e.keyCode == KeyCode.Keypad1)
|
||||
{
|
||||
sceneView.rotation = Quaternion.LookRotation(toggleDir ? Vector3.forward : Vector3.back);
|
||||
}
|
||||
else if (e.keyCode == KeyCode.Keypad2)
|
||||
{
|
||||
var angles = sceneView.rotation.eulerAngles;
|
||||
sceneView.rotation = Quaternion.Euler(angles.x - 15f, angles.y, angles.z);
|
||||
}
|
||||
else if (e.keyCode == KeyCode.Keypad3)
|
||||
{
|
||||
sceneView.rotation = Quaternion.LookRotation(toggleDir ? Vector3.left : Vector3.right);
|
||||
}
|
||||
else if (e.keyCode == KeyCode.Keypad4)
|
||||
{
|
||||
var angles = sceneView.rotation.eulerAngles;
|
||||
sceneView.rotation = Quaternion.Euler(angles.x, angles.y + 15f, angles.z);
|
||||
}
|
||||
else if (e.keyCode == KeyCode.Keypad5)
|
||||
{
|
||||
sceneView.orthographic = !sceneView.orthographic;
|
||||
}
|
||||
else if (e.keyCode == KeyCode.Keypad6)
|
||||
{
|
||||
var angles = sceneView.rotation.eulerAngles;
|
||||
sceneView.rotation = Quaternion.Euler(angles.x, angles.y - 15f, angles.z);
|
||||
}
|
||||
else if (e.keyCode == KeyCode.Keypad7)
|
||||
{
|
||||
sceneView.rotation = new Quaternion(0f, toggleDir ? -.7f : .7f, -.7f, 0f);
|
||||
}
|
||||
else if (e.keyCode == KeyCode.Keypad8)
|
||||
{
|
||||
var angles = sceneView.rotation.eulerAngles;
|
||||
sceneView.rotation = Quaternion.Euler(angles.x + 15f, angles.y, angles.z);
|
||||
}
|
||||
//else if (e.keyCode == KeyCode.Keypad9)
|
||||
//{
|
||||
// //sceneView.rotation = Quaternion.LookRotation(-sceneView.camera.transform.forward);
|
||||
// sceneView.rotation = Quaternion.Inverse(sceneView.rotation);
|
||||
//}
|
||||
else if (e.keyCode == KeyCode.LeftControl)
|
||||
{
|
||||
toggleDir = true;
|
||||
}
|
||||
break;
|
||||
case EventType.KeyUp:
|
||||
if (e.keyCode == KeyCode.LeftControl)
|
||||
{
|
||||
toggleDir = false;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Utils
|
||||
{
|
||||
[InitializeOnLoad]
|
||||
public static class SceneViewRotation
|
||||
{
|
||||
private static bool toggleDir;
|
||||
|
||||
static SceneViewRotation()
|
||||
{
|
||||
SceneView.duringSceneGui += OnSceneGUI;
|
||||
}
|
||||
|
||||
private static void OnSceneGUI(SceneView sceneView)
|
||||
{
|
||||
if (sceneView.isRotationLocked)
|
||||
{
|
||||
return;
|
||||
}
|
||||
Event e = Event.current;
|
||||
switch (e.type)
|
||||
{
|
||||
case EventType.KeyDown:
|
||||
if (e.keyCode == KeyCode.Keypad1)
|
||||
{
|
||||
sceneView.rotation = Quaternion.LookRotation(toggleDir ? Vector3.forward : Vector3.back);
|
||||
}
|
||||
else if (e.keyCode == KeyCode.Keypad2)
|
||||
{
|
||||
var angles = sceneView.rotation.eulerAngles;
|
||||
sceneView.rotation = Quaternion.Euler(angles.x - 15f, angles.y, angles.z);
|
||||
}
|
||||
else if (e.keyCode == KeyCode.Keypad3)
|
||||
{
|
||||
sceneView.rotation = Quaternion.LookRotation(toggleDir ? Vector3.left : Vector3.right);
|
||||
}
|
||||
else if (e.keyCode == KeyCode.Keypad4)
|
||||
{
|
||||
var angles = sceneView.rotation.eulerAngles;
|
||||
sceneView.rotation = Quaternion.Euler(angles.x, angles.y + 15f, angles.z);
|
||||
}
|
||||
else if (e.keyCode == KeyCode.Keypad5)
|
||||
{
|
||||
sceneView.orthographic = !sceneView.orthographic;
|
||||
}
|
||||
else if (e.keyCode == KeyCode.Keypad6)
|
||||
{
|
||||
var angles = sceneView.rotation.eulerAngles;
|
||||
sceneView.rotation = Quaternion.Euler(angles.x, angles.y - 15f, angles.z);
|
||||
}
|
||||
else if (e.keyCode == KeyCode.Keypad7)
|
||||
{
|
||||
sceneView.rotation = new Quaternion(0f, toggleDir ? -.7f : .7f, -.7f, 0f);
|
||||
}
|
||||
else if (e.keyCode == KeyCode.Keypad8)
|
||||
{
|
||||
var angles = sceneView.rotation.eulerAngles;
|
||||
sceneView.rotation = Quaternion.Euler(angles.x + 15f, angles.y, angles.z);
|
||||
}
|
||||
//else if (e.keyCode == KeyCode.Keypad9)
|
||||
//{
|
||||
// //sceneView.rotation = Quaternion.LookRotation(-sceneView.camera.transform.forward);
|
||||
// sceneView.rotation = Quaternion.Inverse(sceneView.rotation);
|
||||
//}
|
||||
else if (e.keyCode == KeyCode.LeftControl)
|
||||
{
|
||||
toggleDir = true;
|
||||
}
|
||||
break;
|
||||
case EventType.KeyUp:
|
||||
if (e.keyCode == KeyCode.LeftControl)
|
||||
{
|
||||
toggleDir = false;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
42
LICENSE.md
42
LICENSE.md
@ -1,21 +1,21 @@
|
||||
MIT License
|
||||
|
||||
Copyright (c) 2021 Alexander Filippov
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all
|
||||
copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
SOFTWARE.
|
||||
MIT License
|
||||
|
||||
Copyright (c) 2021 Alexander Filippov
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all
|
||||
copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
SOFTWARE.
|
||||
|
24
README.md
24
README.md
@ -1,13 +1,13 @@
|
||||
# Utils
|
||||
Unity package with utility useful for almost any project.
|
||||
|
||||
## Features
|
||||
* Hide the script field.
|
||||
* C# Event based Event Manager
|
||||
* Call Update, FixedUpdate and LateUpdate from anywhere.
|
||||
* Better performance than Unity methods.
|
||||
* Automatic volume based reflection probe placer.
|
||||
* Check how much time has passed with the Time Since struct.
|
||||
* Camera Blender controls in the scene view.
|
||||
* Package Manager Git updater.
|
||||
# Utils
|
||||
Unity package with utility useful for almost any project.
|
||||
|
||||
## Features
|
||||
* Hide the script field.
|
||||
* C# Event based Event Manager
|
||||
* Call Update, FixedUpdate and LateUpdate from anywhere.
|
||||
* Better performance than Unity methods.
|
||||
* Automatic volume based reflection probe placer.
|
||||
* Check how much time has passed with the Time Since struct.
|
||||
* Camera Blender controls in the scene view.
|
||||
* Package Manager Git updater.
|
||||
* Append to an array.
|
@ -1,22 +1,22 @@
|
||||
namespace Utils
|
||||
{
|
||||
public static class ArrayExtensions
|
||||
{
|
||||
public static T[] Append<T>(this T[] array, T item)
|
||||
{
|
||||
if (array == null)
|
||||
{
|
||||
return new T[] { item };
|
||||
}
|
||||
|
||||
var result = new T[array.Length + 1];
|
||||
for (var i = 0; i < array.Length; i++)
|
||||
{
|
||||
result[i] = array[i];
|
||||
}
|
||||
|
||||
result[array.Length] = item;
|
||||
return result;
|
||||
}
|
||||
}
|
||||
}
|
||||
namespace Utils
|
||||
{
|
||||
public static class ArrayExtensions
|
||||
{
|
||||
public static T[] Append<T>(this T[] array, T item)
|
||||
{
|
||||
if (array == null)
|
||||
{
|
||||
return new T[] { item };
|
||||
}
|
||||
|
||||
var result = new T[array.Length + 1];
|
||||
for (var i = 0; i < array.Length; i++)
|
||||
{
|
||||
result[i] = array[i];
|
||||
}
|
||||
|
||||
result[array.Length] = item;
|
||||
return result;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,36 +1,36 @@
|
||||
#if UNITY_EDITOR
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Utils
|
||||
{
|
||||
[CustomEditor(typeof(MonoBehaviour), true)]
|
||||
public class DefaultMonoBehaviourEditor : Editor
|
||||
{
|
||||
private bool hideScriptField;
|
||||
|
||||
private void OnEnable()
|
||||
{
|
||||
hideScriptField = target.GetType().GetCustomAttributes(typeof(HideScriptField), false).Length > 0;
|
||||
}
|
||||
|
||||
public override void OnInspectorGUI()
|
||||
{
|
||||
if (hideScriptField)
|
||||
{
|
||||
serializedObject.Update();
|
||||
EditorGUI.BeginChangeCheck();
|
||||
DrawPropertiesExcluding(serializedObject, "m_Script");
|
||||
if (EditorGUI.EndChangeCheck())
|
||||
{
|
||||
serializedObject.ApplyModifiedProperties();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
base.OnInspectorGUI();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
#if UNITY_EDITOR
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Utils
|
||||
{
|
||||
[CustomEditor(typeof(MonoBehaviour), true)]
|
||||
public class DefaultMonoBehaviourEditor : Editor
|
||||
{
|
||||
private bool hideScriptField;
|
||||
|
||||
private void OnEnable()
|
||||
{
|
||||
hideScriptField = target.GetType().GetCustomAttributes(typeof(HideScriptField), false).Length > 0;
|
||||
}
|
||||
|
||||
public override void OnInspectorGUI()
|
||||
{
|
||||
if (hideScriptField)
|
||||
{
|
||||
serializedObject.Update();
|
||||
EditorGUI.BeginChangeCheck();
|
||||
DrawPropertiesExcluding(serializedObject, "m_Script");
|
||||
if (EditorGUI.EndChangeCheck())
|
||||
{
|
||||
serializedObject.ApplyModifiedProperties();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
base.OnInspectorGUI();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
@ -1,34 +1,34 @@
|
||||
#if UNITY_EDITOR
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Utils
|
||||
{
|
||||
[CustomEditor(typeof(ScriptableObject), true)]
|
||||
public class DefaultScriptableObjectEditor : Editor
|
||||
{
|
||||
private bool hideScriptField;
|
||||
|
||||
private void OnEnable()
|
||||
{
|
||||
hideScriptField = target.GetType().GetCustomAttributes(typeof(HideScriptField), false).Length > 0;
|
||||
}
|
||||
|
||||
public override void OnInspectorGUI()
|
||||
{
|
||||
if (hideScriptField)
|
||||
{
|
||||
serializedObject.Update();
|
||||
EditorGUI.BeginChangeCheck();
|
||||
DrawPropertiesExcluding(serializedObject, "m_Script");
|
||||
if (EditorGUI.EndChangeCheck())
|
||||
serializedObject.ApplyModifiedProperties();
|
||||
}
|
||||
else
|
||||
{
|
||||
base.OnInspectorGUI();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
#if UNITY_EDITOR
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Utils
|
||||
{
|
||||
[CustomEditor(typeof(ScriptableObject), true)]
|
||||
public class DefaultScriptableObjectEditor : Editor
|
||||
{
|
||||
private bool hideScriptField;
|
||||
|
||||
private void OnEnable()
|
||||
{
|
||||
hideScriptField = target.GetType().GetCustomAttributes(typeof(HideScriptField), false).Length > 0;
|
||||
}
|
||||
|
||||
public override void OnInspectorGUI()
|
||||
{
|
||||
if (hideScriptField)
|
||||
{
|
||||
serializedObject.Update();
|
||||
EditorGUI.BeginChangeCheck();
|
||||
DrawPropertiesExcluding(serializedObject, "m_Script");
|
||||
if (EditorGUI.EndChangeCheck())
|
||||
serializedObject.ApplyModifiedProperties();
|
||||
}
|
||||
else
|
||||
{
|
||||
base.OnInspectorGUI();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
@ -1,58 +1,58 @@
|
||||
using UnityEngine;
|
||||
|
||||
namespace Utils
|
||||
{
|
||||
public class EventManager : MonoBehaviour
|
||||
{
|
||||
public delegate void UpdateAction();
|
||||
public static event UpdateAction OnUpdated;
|
||||
|
||||
public delegate void FixedUpdateAction();
|
||||
public static event FixedUpdateAction OnFixedUpdated;
|
||||
|
||||
public delegate void LateUpdateAction();
|
||||
public static event LateUpdateAction OnLateUpdated;
|
||||
|
||||
private void Update()
|
||||
{
|
||||
OnUpdated?.Invoke();
|
||||
}
|
||||
|
||||
private void FixedUpdate()
|
||||
{
|
||||
OnFixedUpdated?.Invoke();
|
||||
}
|
||||
|
||||
private void LateUpdate()
|
||||
{
|
||||
OnLateUpdated?.Invoke();
|
||||
}
|
||||
|
||||
public static int UpdateLength
|
||||
{
|
||||
get
|
||||
{
|
||||
var list = OnUpdated?.GetInvocationList();
|
||||
return list?.Length ?? 0;
|
||||
}
|
||||
}
|
||||
|
||||
public static int FixedUpdateLength
|
||||
{
|
||||
get
|
||||
{
|
||||
var list = OnFixedUpdated?.GetInvocationList();
|
||||
return list?.Length ?? 0;
|
||||
}
|
||||
}
|
||||
|
||||
public static int LateUpdateLength
|
||||
{
|
||||
get
|
||||
{
|
||||
var list = OnLateUpdated?.GetInvocationList();
|
||||
return list?.Length ?? 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
using UnityEngine;
|
||||
|
||||
namespace Utils
|
||||
{
|
||||
public class EventManager : MonoBehaviour
|
||||
{
|
||||
public delegate void UpdateAction();
|
||||
public static event UpdateAction OnUpdated;
|
||||
|
||||
public delegate void FixedUpdateAction();
|
||||
public static event FixedUpdateAction OnFixedUpdated;
|
||||
|
||||
public delegate void LateUpdateAction();
|
||||
public static event LateUpdateAction OnLateUpdated;
|
||||
|
||||
private void Update()
|
||||
{
|
||||
OnUpdated?.Invoke();
|
||||
}
|
||||
|
||||
private void FixedUpdate()
|
||||
{
|
||||
OnFixedUpdated?.Invoke();
|
||||
}
|
||||
|
||||
private void LateUpdate()
|
||||
{
|
||||
OnLateUpdated?.Invoke();
|
||||
}
|
||||
|
||||
public static int UpdateLength
|
||||
{
|
||||
get
|
||||
{
|
||||
var list = OnUpdated?.GetInvocationList();
|
||||
return list?.Length ?? 0;
|
||||
}
|
||||
}
|
||||
|
||||
public static int FixedUpdateLength
|
||||
{
|
||||
get
|
||||
{
|
||||
var list = OnFixedUpdated?.GetInvocationList();
|
||||
return list?.Length ?? 0;
|
||||
}
|
||||
}
|
||||
|
||||
public static int LateUpdateLength
|
||||
{
|
||||
get
|
||||
{
|
||||
var list = OnLateUpdated?.GetInvocationList();
|
||||
return list?.Length ?? 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,7 +1,7 @@
|
||||
using System;
|
||||
|
||||
namespace Utils
|
||||
{
|
||||
[AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)]
|
||||
public sealed class HideScriptField : Attribute { }
|
||||
using System;
|
||||
|
||||
namespace Utils
|
||||
{
|
||||
[AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)]
|
||||
public sealed class HideScriptField : Attribute { }
|
||||
}
|
@ -1,6 +1,6 @@
|
||||
using UnityEngine;
|
||||
|
||||
namespace Utils
|
||||
{
|
||||
public class ReadOnlyFieldAttribute : PropertyAttribute { }
|
||||
}
|
||||
using UnityEngine;
|
||||
|
||||
namespace Utils
|
||||
{
|
||||
public class ReadOnlyFieldAttribute : PropertyAttribute { }
|
||||
}
|
||||
|
@ -1,108 +1,108 @@
|
||||
using System.Diagnostics;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Utils
|
||||
{
|
||||
public class ReflectionProbeVolume : MonoBehaviour
|
||||
{
|
||||
[Min(1)]
|
||||
public int resolution = 4;
|
||||
public float offset = 2;
|
||||
public float blendDistance = 1;
|
||||
[Min(0)]
|
||||
public float threshold = .5f;
|
||||
|
||||
[Conditional("UNITY_EDITOR")]
|
||||
private void OnDrawGizmosSelected()
|
||||
{
|
||||
Gizmos.DrawWireCube(transform.position, transform.localScale);
|
||||
var startPos = transform.position + transform.right * transform.localScale.x / 2 + transform.up * transform.localScale.y / 2 + transform.forward * transform.localScale.z / 2;
|
||||
var xVar = transform.localScale.x / resolution / 2f;
|
||||
var zVar = transform.localScale.z / resolution / 2f;
|
||||
var data = new Vector3[resolution, resolution];
|
||||
Gizmos.color = Color.blue;
|
||||
for (int x = 0; x < resolution; x++)
|
||||
{
|
||||
for (int z = 0; z < resolution; z++)
|
||||
{
|
||||
var rayPos = startPos - transform.right * xVar - transform.forward * zVar;
|
||||
if (Physics.Raycast(rayPos, Vector2.down, out RaycastHit hit))
|
||||
{
|
||||
var point = hit.point + Vector3.up * offset;
|
||||
data[x, z] = point;
|
||||
}
|
||||
zVar += transform.localScale.z / resolution;
|
||||
}
|
||||
xVar += transform.localScale.x / resolution;
|
||||
zVar = transform.localScale.z / resolution / 2f;
|
||||
}
|
||||
|
||||
CheckSquare(data, 5);
|
||||
CheckSquare(data, 4);
|
||||
CheckSquare(data, 3);
|
||||
CheckSquare(data, 2);
|
||||
|
||||
for (int x = 0; x < resolution; x++)
|
||||
{
|
||||
for (int z = 0; z < resolution; z++)
|
||||
{
|
||||
if (data[x, z] != Vector3.positiveInfinity)
|
||||
{
|
||||
Gizmos.DrawSphere(data[x, z], .1f);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void CheckSquare(Vector3[,] data, int size)
|
||||
{
|
||||
for (int x = 0; x < resolution; x++)
|
||||
{
|
||||
for (int z = 0; z < resolution; z++)
|
||||
{
|
||||
if (x + size <= resolution && z + size <= resolution)
|
||||
{
|
||||
bool valid = true;
|
||||
var point = Vector3.zero;
|
||||
for (int i = 0; i < size; i++)
|
||||
{
|
||||
for (int k = 0; k < size; k++)
|
||||
{
|
||||
var pos = data[x + i, z + k];
|
||||
if (pos != Vector3.positiveInfinity)
|
||||
{
|
||||
if (Compare(data[x, z].y, pos.y))
|
||||
{
|
||||
point += pos;
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
valid = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if (valid)
|
||||
{
|
||||
point /= size * size;
|
||||
Gizmos.DrawSphere(point, size * .1f);
|
||||
for (int i = 0; i < size; i++)
|
||||
{
|
||||
for (int k = 0; k < size; k++)
|
||||
{
|
||||
data[x + i, z + k] = Vector3.positiveInfinity;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private bool Compare(float arg0, float arg1)
|
||||
{
|
||||
return Mathf.Abs(arg0 - arg1) < threshold;
|
||||
}
|
||||
}
|
||||
}
|
||||
using System.Diagnostics;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Utils
|
||||
{
|
||||
public class ReflectionProbeVolume : MonoBehaviour
|
||||
{
|
||||
[Min(1)]
|
||||
public int resolution = 4;
|
||||
public float offset = 2;
|
||||
public float blendDistance = 1;
|
||||
[Min(0)]
|
||||
public float threshold = .5f;
|
||||
|
||||
[Conditional("UNITY_EDITOR")]
|
||||
private void OnDrawGizmosSelected()
|
||||
{
|
||||
Gizmos.DrawWireCube(transform.position, transform.localScale);
|
||||
var startPos = transform.position + transform.right * transform.localScale.x / 2 + transform.up * transform.localScale.y / 2 + transform.forward * transform.localScale.z / 2;
|
||||
var xVar = transform.localScale.x / resolution / 2f;
|
||||
var zVar = transform.localScale.z / resolution / 2f;
|
||||
var data = new Vector3[resolution, resolution];
|
||||
Gizmos.color = Color.blue;
|
||||
for (int x = 0; x < resolution; x++)
|
||||
{
|
||||
for (int z = 0; z < resolution; z++)
|
||||
{
|
||||
var rayPos = startPos - transform.right * xVar - transform.forward * zVar;
|
||||
if (Physics.Raycast(rayPos, Vector2.down, out RaycastHit hit))
|
||||
{
|
||||
var point = hit.point + Vector3.up * offset;
|
||||
data[x, z] = point;
|
||||
}
|
||||
zVar += transform.localScale.z / resolution;
|
||||
}
|
||||
xVar += transform.localScale.x / resolution;
|
||||
zVar = transform.localScale.z / resolution / 2f;
|
||||
}
|
||||
|
||||
CheckSquare(data, 5);
|
||||
CheckSquare(data, 4);
|
||||
CheckSquare(data, 3);
|
||||
CheckSquare(data, 2);
|
||||
|
||||
for (int x = 0; x < resolution; x++)
|
||||
{
|
||||
for (int z = 0; z < resolution; z++)
|
||||
{
|
||||
if (data[x, z] != Vector3.positiveInfinity)
|
||||
{
|
||||
Gizmos.DrawSphere(data[x, z], .1f);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void CheckSquare(Vector3[,] data, int size)
|
||||
{
|
||||
for (int x = 0; x < resolution; x++)
|
||||
{
|
||||
for (int z = 0; z < resolution; z++)
|
||||
{
|
||||
if (x + size <= resolution && z + size <= resolution)
|
||||
{
|
||||
bool valid = true;
|
||||
var point = Vector3.zero;
|
||||
for (int i = 0; i < size; i++)
|
||||
{
|
||||
for (int k = 0; k < size; k++)
|
||||
{
|
||||
var pos = data[x + i, z + k];
|
||||
if (pos != Vector3.positiveInfinity)
|
||||
{
|
||||
if (Compare(data[x, z].y, pos.y))
|
||||
{
|
||||
point += pos;
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
valid = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if (valid)
|
||||
{
|
||||
point /= size * size;
|
||||
Gizmos.DrawSphere(point, size * .1f);
|
||||
for (int i = 0; i < size; i++)
|
||||
{
|
||||
for (int k = 0; k < size; k++)
|
||||
{
|
||||
data[x + i, z + k] = Vector3.positiveInfinity;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private bool Compare(float arg0, float arg1)
|
||||
{
|
||||
return Mathf.Abs(arg0 - arg1) < threshold;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,36 +1,36 @@
|
||||
using UnityEngine;
|
||||
|
||||
namespace Utils
|
||||
{
|
||||
public struct TimeSince
|
||||
{
|
||||
private float time;
|
||||
|
||||
public static implicit operator float(TimeSince ts)
|
||||
{
|
||||
return Time.time - ts.time;
|
||||
}
|
||||
|
||||
public static implicit operator TimeSince(float ts)
|
||||
{
|
||||
return new TimeSince { time = Time.time - ts };
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// https://garry.tv/timesince
|
||||
|
||||
//TimeSince ts;
|
||||
|
||||
//void Start()
|
||||
//{
|
||||
// ts = 0;
|
||||
//}
|
||||
|
||||
//void Update()
|
||||
//{
|
||||
// if (ts > 10)
|
||||
// {
|
||||
// DoSomethingAfterTenSeconds();
|
||||
// }
|
||||
//}
|
||||
using UnityEngine;
|
||||
|
||||
namespace Utils
|
||||
{
|
||||
public struct TimeSince
|
||||
{
|
||||
private float time;
|
||||
|
||||
public static implicit operator float(TimeSince ts)
|
||||
{
|
||||
return Time.time - ts.time;
|
||||
}
|
||||
|
||||
public static implicit operator TimeSince(float ts)
|
||||
{
|
||||
return new TimeSince { time = Time.time - ts };
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// https://garry.tv/timesince
|
||||
|
||||
//TimeSince ts;
|
||||
|
||||
//void Start()
|
||||
//{
|
||||
// ts = 0;
|
||||
//}
|
||||
|
||||
//void Update()
|
||||
//{
|
||||
// if (ts > 10)
|
||||
// {
|
||||
// DoSomethingAfterTenSeconds();
|
||||
// }
|
||||
//}
|
||||
|
@ -1,7 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 3cea9973e4f0f814ea87aacbfbddcb7a
|
||||
PackageManifestImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
fileFormatVersion: 2
|
||||
guid: 3cea9973e4f0f814ea87aacbfbddcb7a
|
||||
PackageManifestImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
|
Loading…
x
Reference in New Issue
Block a user