SteamAudio/Scripts/Runtime/SteamAudioProbeBatch.cs
2024-05-14 04:06:02 +02:00

345 lines
11 KiB
C#
Executable File

//
// Copyright 2017-2023 Valve Corporation.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
using System;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
#if UNITY_EDITOR
using UnityEditor;
#endif
namespace SteamAudio
{
[Serializable]
public struct BakedDataLayerInfo
{
public GameObject gameObject;
public BakedDataIdentifier identifier;
public int dataSize;
}
[AddComponentMenu("Steam Audio/Steam Audio Probe Batch")]
public class SteamAudioProbeBatch : MonoBehaviour
{
[Header("Placement Settings")]
public ProbeGenerationType placementStrategy = ProbeGenerationType.UniformFloor;
[Range(.1f, 50f)]
public float horizontalSpacing = 5f;
[Range(.1f, 20f)]
public float heightAboveFloor = 1.5f;
[Header("Export Settings")]
public SerializedData asset = null;
public int probeDataSize = 0;
[SerializeField] Sphere[] mProbeSpheres = null;
[SerializeField] List<BakedDataLayerInfo> mBakedDataLayerInfo = new List<BakedDataLayerInfo>();
#if STEAMAUDIO_ENABLED
ProbeBatch mProbeBatch = null;
const float kProbeDrawSize = 0.1f;
public SerializedData GetAsset()
{
if (asset == null)
{
asset = SerializedData.PromptForNewAsset(gameObject.scene.name + "_" + name);
}
return asset;
}
public int GetNumProbes()
{
return (mProbeSpheres == null) ? 0 : mProbeSpheres.Length;
}
public int GetNumLayers()
{
return mBakedDataLayerInfo.Count;
}
public IntPtr GetProbeBatch()
{
return mProbeBatch.Get();
}
private void Awake()
{
if (asset == null)
return;
mProbeBatch = new ProbeBatch(SteamAudioManager.Context, asset);
mProbeBatch.Commit();
}
private void OnDestroy()
{
if (mProbeBatch != null)
{
mProbeBatch.Release();
}
}
private void OnEnable()
{
SteamAudioManager.Simulator.AddProbeBatch(mProbeBatch);
}
private void OnDisable()
{
if (SteamAudioManager.Simulator != null)
{
SteamAudioManager.Simulator.RemoveProbeBatch(mProbeBatch);
}
}
void OnDrawGizmosSelected()
{
var oldColor = Gizmos.color;
Gizmos.color = Color.magenta;
var oldMatrix = Gizmos.matrix;
Gizmos.matrix = transform.localToWorldMatrix;
Gizmos.DrawWireCube(new UnityEngine.Vector3(0, 0, 0), new UnityEngine.Vector3(1, 1, 1));
Gizmos.matrix = oldMatrix;
Gizmos.color = Color.yellow;
if (mProbeSpheres != null)
{
for (var i = 0; i < mProbeSpheres.Length; ++i)
{
var center = Common.ConvertVector(mProbeSpheres[i].center);
Gizmos.DrawCube(center, new UnityEngine.Vector3(kProbeDrawSize, kProbeDrawSize, kProbeDrawSize));
}
}
Gizmos.color = oldColor;
}
public void GenerateProbes()
{
SteamAudioManager.Initialize(ManagerInitReason.GeneratingProbes);
SteamAudioManager.LoadScene(SceneManager.GetActiveScene(), SteamAudioManager.Context, false);
var scene = SteamAudioManager.CurrentScene;
SteamAudioStaticMesh staticMeshComponent = null;
var rootObjects = SceneManager.GetActiveScene().GetRootGameObjects();
foreach (var rootObject in rootObjects)
{
staticMeshComponent = rootObject.GetComponentInChildren<SteamAudioStaticMesh>();
if (staticMeshComponent)
break;
}
if (staticMeshComponent == null || staticMeshComponent.asset == null)
{
Debug.LogError(string.Format("Scene {0} has not been exported. Click Steam Audio > Export Active Scene to do so.", SceneManager.GetActiveScene().name));
return;
}
var staticMesh = new StaticMesh(SteamAudioManager.Context, scene, staticMeshComponent.asset);
staticMesh.AddToScene(scene);
scene.Commit();
var probeArray = new ProbeArray(SteamAudioManager.Context);
var probeGenerationParams = new ProbeGenerationParams { };
probeGenerationParams.type = placementStrategy;
probeGenerationParams.spacing = horizontalSpacing;
probeGenerationParams.height = heightAboveFloor;
probeGenerationParams.transform = Common.TransposeMatrix(Common.ConvertTransform(gameObject.transform)); // Probe generation requires a transposed matrix.
probeArray.GenerateProbes(scene, probeGenerationParams);
var numProbes = probeArray.GetNumProbes();
mProbeSpheres = new Sphere[numProbes];
for (var i = 0; i < numProbes; ++i)
{
mProbeSpheres[i] = probeArray.GetProbe(i);
}
var probeBatch = new ProbeBatch(SteamAudioManager.Context);
probeBatch.AddProbeArray(probeArray);
probeDataSize = probeBatch.Save(GetAsset());
probeBatch.Release();
probeArray.Release();
staticMesh.Release();
SteamAudioManager.ShutDown();
DestroyImmediate(SteamAudioManager.Singleton.gameObject);
ResetLayers();
Debug.Log("Generated " + mProbeSpheres.Length + " probes for game object " + gameObject.name + ".");
// Redraw scene view for probes to show up instantly.
#if UNITY_EDITOR
SceneView.RepaintAll();
#endif
}
public void DeleteBakedDataForIdentifier(BakedDataIdentifier identifier)
{
if (asset == null)
return;
SteamAudioManager.Initialize(ManagerInitReason.EditingProbes);
var probeBatch = new ProbeBatch(SteamAudioManager.Context, asset);
probeBatch.RemoveData(identifier);
probeDataSize = probeBatch.Save(asset);
probeBatch.Release();
SteamAudioManager.ShutDown();
DestroyImmediate(SteamAudioManager.Singleton.gameObject);
RemoveLayer(identifier);
}
public int GetSizeForLayer(BakedDataIdentifier identifier)
{
var layerInfo = new BakedDataLayerInfo { };
if (FindLayer(identifier, ref layerInfo))
{
return layerInfo.dataSize;
}
else
{
return 0;
}
}
public BakedDataLayerInfo GetInfoForLayer(int index)
{
return mBakedDataLayerInfo[index];
}
public void ResetLayers()
{
mBakedDataLayerInfo.Clear();
}
public void AddLayer(GameObject gameObject, BakedDataIdentifier identifier, int dataSize)
{
var layerInfo = new BakedDataLayerInfo { };
layerInfo.gameObject = gameObject;
layerInfo.identifier = identifier;
layerInfo.dataSize = dataSize;
mBakedDataLayerInfo.Add(layerInfo);
}
public void UpdateLayer(BakedDataIdentifier identifier, int dataSize)
{
var layerInfo = new BakedDataLayerInfo { };
if (FindLayer(identifier, ref layerInfo))
{
layerInfo.dataSize = dataSize;
}
}
public void RemoveLayer(BakedDataIdentifier identifier)
{
var layerInfo = new BakedDataLayerInfo { };
if (FindLayer(identifier, ref layerInfo))
{
mBakedDataLayerInfo.Remove(layerInfo);
UpdateGameObjectStatistics(layerInfo);
}
}
public void AddOrUpdateLayer(GameObject gameObject, BakedDataIdentifier identifier, int dataSize)
{
var layerInfo = new BakedDataLayerInfo { };
if (FindLayer(identifier, ref layerInfo))
{
UpdateLayer(identifier, dataSize);
}
else
{
AddLayer(gameObject, identifier, dataSize);
}
}
bool FindLayer(BakedDataIdentifier identifier, ref BakedDataLayerInfo result)
{
foreach (var layerInfo in mBakedDataLayerInfo)
{
if (layerInfo.identifier.Equals(identifier))
{
result = layerInfo;
return true;
}
}
return false;
}
void UpdateGameObjectStatistics(BakedDataLayerInfo layerInfo)
{
if (layerInfo.identifier.type == BakedDataType.Reflections)
{
switch (layerInfo.identifier.variation)
{
case BakedDataVariation.Reverb:
layerInfo.gameObject.GetComponent<SteamAudioListener>().UpdateBakedDataStatistics();
break;
case BakedDataVariation.StaticSource:
layerInfo.gameObject.GetComponent<SteamAudioBakedSource>().UpdateBakedDataStatistics();
break;
case BakedDataVariation.StaticListener:
layerInfo.gameObject.GetComponent<SteamAudioBakedListener>().UpdateBakedDataStatistics();
break;
}
}
}
BakedDataIdentifier GetBakedDataIdentifier()
{
var identifier = new BakedDataIdentifier { };
identifier.type = BakedDataType.Pathing;
identifier.variation = BakedDataVariation.Dynamic;
return identifier;
}
public void BeginBake()
{
var tasks = new BakedDataTask[1];
tasks[0].gameObject = gameObject;
tasks[0].component = this;
tasks[0].name = gameObject.name;
tasks[0].identifier = GetBakedDataIdentifier();
tasks[0].probeBatches = new SteamAudioProbeBatch[1];
tasks[0].probeBatchNames = new string[1];
tasks[0].probeBatchAssets = new SerializedData[1];
tasks[0].probeBatches[0] = this;
tasks[0].probeBatchNames[0] = gameObject.name;
tasks[0].probeBatchAssets[0] = GetAsset();
Baker.BeginBake(tasks);
}
#endif
}
}