77 lines
2.0 KiB
C#
Executable File
77 lines
2.0 KiB
C#
Executable File
//
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// Copyright 2017-2023 Valve Corporation.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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//
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using System;
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using System.Runtime.InteropServices;
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using UnityEngine;
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namespace SteamAudio
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{
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public static class FMODStudioAPI
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{
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// FMOD STUDIO PLUGIN
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#if UNITY_IOS && !UNITY_EDITOR
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[DllImport("__Internal")]
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#else
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[DllImport("phonon_fmod")]
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#endif
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public static extern void iplFMODInitialize(IntPtr context);
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#if UNITY_IOS && !UNITY_EDITOR
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[DllImport("__Internal")]
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#else
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[DllImport("phonon_fmod")]
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#endif
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public static extern void iplFMODSetHRTF(IntPtr hrtf);
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#if UNITY_IOS && !UNITY_EDITOR
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[DllImport("__Internal")]
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#else
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[DllImport("phonon_fmod")]
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#endif
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public static extern void iplFMODSetSimulationSettings(SimulationSettings simulationSettings);
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#if UNITY_IOS && !UNITY_EDITOR
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[DllImport("__Internal")]
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#else
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[DllImport("phonon_fmod")]
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#endif
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public static extern void iplFMODSetReverbSource(IntPtr reverbSource);
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#if UNITY_IOS && !UNITY_EDITOR
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[DllImport("__Internal")]
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#else
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[DllImport("phonon_fmod")]
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#endif
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public static extern void iplFMODTerminate();
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#if UNITY_IOS && !UNITY_EDITOR
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[DllImport("__Internal")]
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#else
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[DllImport("phonon_fmod")]
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#endif
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public static extern int iplFMODAddSource(IntPtr source);
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#if UNITY_IOS && !UNITY_EDITOR
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[DllImport("__Internal")]
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#else
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[DllImport("phonon_fmod")]
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#endif
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public static extern void iplFMODRemoveSource(int handle);
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}
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}
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