SteamAudio/Scripts/Runtime/SerializedObject.cs
2024-05-14 04:06:02 +02:00

142 lines
3.9 KiB
C#
Executable File

//
// Copyright 2017-2023 Valve Corporation.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
#if STEAMAUDIO_ENABLED
using System;
using System.Collections.Generic;
using System.Runtime.InteropServices;
#if UNITY_EDITOR
using UnityEditor;
#endif
namespace SteamAudio
{
public class SerializedObject
{
IntPtr mSerializedObject = IntPtr.Zero;
IntPtr mDataBuffer = IntPtr.Zero;
static List<SerializedData> sAssetsToFlush = null;
public SerializedObject(Context context)
{
var serializedObjectSettings = new SerializedObjectSettings { };
API.iplSerializedObjectCreate(context.Get(), ref serializedObjectSettings, out mSerializedObject);
}
public SerializedObject(Context context, SerializedData dataAsset)
{
var data = dataAsset.data;
mDataBuffer = Marshal.AllocHGlobal(data.Length);
Marshal.Copy(data, 0, mDataBuffer, data.Length);
var serializedObjectSettings = new SerializedObjectSettings { };
serializedObjectSettings.data = mDataBuffer;
serializedObjectSettings.size = (UIntPtr) data.Length;
API.iplSerializedObjectCreate(context.Get(), ref serializedObjectSettings, out mSerializedObject);
}
public SerializedObject(SerializedObject serializedObject)
{
mSerializedObject = API.iplSerializedObjectRetain(serializedObject.Get());
}
~SerializedObject()
{
Release();
}
public void Release()
{
if (mDataBuffer != IntPtr.Zero)
{
Marshal.FreeHGlobal(mDataBuffer);
mDataBuffer = IntPtr.Zero;
}
API.iplSerializedObjectRelease(ref mSerializedObject);
}
public IntPtr Get()
{
return mSerializedObject;
}
public UIntPtr GetSize()
{
return API.iplSerializedObjectGetSize(mSerializedObject);
}
public IntPtr GetData()
{
return API.iplSerializedObjectGetData(mSerializedObject);
}
public void WriteToFile(SerializedData dataAsset, bool flush = true)
{
var dataSize = GetSize();
var dataBuffer = GetData();
dataAsset.data = new byte[(int) dataSize];
Marshal.Copy(dataBuffer, dataAsset.data, 0, (int) dataSize);
if (flush)
{
FlushWrite(dataAsset);
}
else
{
if (sAssetsToFlush == null)
{
sAssetsToFlush = new List<SerializedData>();
}
sAssetsToFlush.Add(dataAsset);
}
}
public static void FlushWrite(SerializedData dataAsset)
{
#if UNITY_EDITOR
var assetPaths = new string[1];
assetPaths[0] = AssetDatabase.GetAssetPath(dataAsset);
// TODO: Deprecate older versions of Unity.
#if UNITY_2017_3_OR_NEWER
AssetDatabase.ForceReserializeAssets(assetPaths);
#endif
#endif
}
public static void FlushAllWrites()
{
if (sAssetsToFlush == null)
return;
foreach (var dataAsset in sAssetsToFlush)
{
FlushWrite(dataAsset);
}
sAssetsToFlush.Clear();
}
}
}
#endif