SteamAudio/Scripts/Runtime/SerializedData.cs
2024-05-14 04:06:02 +02:00

46 lines
1.4 KiB
C#
Executable File

//
// Copyright 2017-2023 Valve Corporation.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
using UnityEngine;
#if UNITY_EDITOR
using UnityEditor;
#endif
namespace SteamAudio
{
public class SerializedData : ScriptableObject
{
[SerializeField]
public byte[] data;
public static SerializedData PromptForNewAsset(string defaultFileName)
{
#if UNITY_EDITOR
var fileName = EditorUtility.SaveFilePanelInProject("Export", defaultFileName, "asset",
"Select a file to export data to.");
if (fileName != null && fileName.Length > 0)
{
var dataAsset = ScriptableObject.CreateInstance<SerializedData>();
AssetDatabase.CreateAsset(dataAsset, fileName);
return dataAsset;
}
#endif
return null;
}
}
}