187 lines
6.6 KiB
C#
Executable File
187 lines
6.6 KiB
C#
Executable File
//
|
|
// Copyright 2017-2023 Valve Corporation.
|
|
//
|
|
// Licensed under the Apache License, Version 2.0 (the "License");
|
|
// you may not use this file except in compliance with the License.
|
|
// You may obtain a copy of the License at
|
|
//
|
|
// http://www.apache.org/licenses/LICENSE-2.0
|
|
//
|
|
// Unless required by applicable law or agreed to in writing, software
|
|
// distributed under the License is distributed on an "AS IS" BASIS,
|
|
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
// See the License for the specific language governing permissions and
|
|
// limitations under the License.
|
|
//
|
|
#if STEAMAUDIO_ENABLED
|
|
|
|
using System;
|
|
using System.Reflection;
|
|
using UnityEngine;
|
|
|
|
namespace SteamAudio
|
|
{
|
|
public sealed class FMODStudioAudioEngineSource : AudioEngineSource
|
|
{
|
|
bool mFoundDSP = false;
|
|
object mEventEmitter = null;
|
|
object mEventInstance = null;
|
|
object mDSP = null;
|
|
SteamAudioSource mSteamAudioSource = null;
|
|
int mHandle = -1;
|
|
|
|
static Type FMOD_DSP;
|
|
static Type FMOD_ChannelGroup;
|
|
static Type FMOD_Studio_EventInstance;
|
|
static Type FMODUnity_StudioEventEmitter;
|
|
static PropertyInfo FMODUnity_StudioEventEmitter_EventInstance;
|
|
static MethodInfo FMOD_Studio_EventInstance_getChannelGroup;
|
|
static MethodInfo FMOD_Studio_EventInstance_isValid;
|
|
static MethodInfo FMOD_ChannelGroup_getNumDSPs;
|
|
static MethodInfo FMOD_ChannelGroup_getDSP;
|
|
static MethodInfo FMOD_DSP_getInfo;
|
|
static MethodInfo FMOD_DSP_setParameterInt;
|
|
static bool mBoundToPlugin = false;
|
|
|
|
const int kSimulationOutputsParamIndex = 33;
|
|
|
|
public override void Initialize(GameObject gameObject)
|
|
{
|
|
FindDSP(gameObject);
|
|
|
|
mSteamAudioSource = gameObject.GetComponent<SteamAudioSource>();
|
|
if (mSteamAudioSource)
|
|
{
|
|
mHandle = FMODStudioAPI.iplFMODAddSource(mSteamAudioSource.GetSource().Get());
|
|
}
|
|
}
|
|
|
|
public override void Destroy()
|
|
{
|
|
mFoundDSP = false;
|
|
|
|
if (mSteamAudioSource)
|
|
{
|
|
FMODStudioAPI.iplFMODRemoveSource(mHandle);
|
|
}
|
|
}
|
|
|
|
public override void UpdateParameters(SteamAudioSource source)
|
|
{
|
|
CheckForChangedEventInstance();
|
|
|
|
FindDSP(source.gameObject);
|
|
if (!mFoundDSP)
|
|
return;
|
|
|
|
var index = kSimulationOutputsParamIndex;
|
|
FMOD_DSP_setParameterInt.Invoke(mDSP, new object[] { index++, mHandle });
|
|
}
|
|
|
|
void CheckForChangedEventInstance()
|
|
{
|
|
if (mEventEmitter != null)
|
|
{
|
|
var eventInstance = FMODUnity_StudioEventEmitter_EventInstance.GetValue(mEventEmitter, null);
|
|
if (eventInstance != mEventInstance)
|
|
{
|
|
// The event instance is different from the one we last used, which most likely means the
|
|
// event-related objects were destroyed and re-created. Make sure we look for the DSP instance
|
|
// when FindDSP is called next.
|
|
mFoundDSP = false;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// We haven't yet seen a valid event emitter component, so make sure we look for one when
|
|
// FindDSP is called.
|
|
mFoundDSP = false;
|
|
}
|
|
}
|
|
|
|
void FindDSP(GameObject gameObject)
|
|
{
|
|
if (mFoundDSP)
|
|
return;
|
|
|
|
BindToFMODStudioPlugin();
|
|
|
|
mEventEmitter = gameObject.GetComponent(FMODUnity_StudioEventEmitter) as object;
|
|
if (mEventEmitter == null)
|
|
return;
|
|
|
|
mEventInstance = FMODUnity_StudioEventEmitter_EventInstance.GetValue(mEventEmitter, null);
|
|
if (!((bool)FMOD_Studio_EventInstance_isValid.Invoke(mEventInstance, null)))
|
|
return;
|
|
|
|
var channelGroup = Activator.CreateInstance(FMOD_ChannelGroup);
|
|
|
|
var getChannelGroupArgs = new object[] { channelGroup };
|
|
FMOD_Studio_EventInstance_getChannelGroup.Invoke(mEventInstance, getChannelGroupArgs);
|
|
channelGroup = getChannelGroupArgs[0];
|
|
|
|
var getNumDSPsArgs = new object[] { 0 };
|
|
FMOD_ChannelGroup_getNumDSPs.Invoke(channelGroup, getNumDSPsArgs);
|
|
int numDSPs = (int)getNumDSPsArgs[0];
|
|
|
|
for (var i = 0; i < numDSPs; ++i)
|
|
{
|
|
var getDSPArgs = new object[] { i, mDSP };
|
|
FMOD_ChannelGroup_getDSP.Invoke(channelGroup, getDSPArgs);
|
|
mDSP = getDSPArgs[1];
|
|
|
|
var dspName = "";
|
|
var dspVersion = 0u;
|
|
var dspNumChannels = 0;
|
|
var dspConfigWidth = 0;
|
|
var dspConfigHeight = 0;
|
|
|
|
var getInfoArgs = new object[] { dspName, dspVersion, dspNumChannels, dspConfigWidth, dspConfigHeight };
|
|
FMOD_DSP_getInfo.Invoke(mDSP, getInfoArgs);
|
|
dspName = (string)getInfoArgs[0];
|
|
|
|
if (dspName == "Steam Audio Spatializer")
|
|
{
|
|
mFoundDSP = true;
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
static void BindToFMODStudioPlugin()
|
|
{
|
|
if (mBoundToPlugin)
|
|
return;
|
|
|
|
var assemblySuffix = ",FMODUnity";
|
|
|
|
FMOD_DSP = Type.GetType("FMOD.DSP" + assemblySuffix);
|
|
FMOD_ChannelGroup = Type.GetType("FMOD.ChannelGroup" + assemblySuffix);
|
|
FMOD_Studio_EventInstance = Type.GetType("FMOD.Studio.EventInstance" + assemblySuffix);
|
|
FMODUnity_StudioEventEmitter = Type.GetType("FMODUnity.StudioEventEmitter" + assemblySuffix);
|
|
|
|
FMODUnity_StudioEventEmitter_EventInstance = FMODUnity_StudioEventEmitter.GetProperty("EventInstance");
|
|
|
|
FMOD_Studio_EventInstance_getChannelGroup = FMOD_Studio_EventInstance.GetMethod("getChannelGroup");
|
|
FMOD_Studio_EventInstance_isValid = FMOD_Studio_EventInstance.GetMethod("isValid");
|
|
FMOD_ChannelGroup_getNumDSPs = FMOD_ChannelGroup.GetMethod("getNumDSPs");
|
|
FMOD_ChannelGroup_getDSP = FMOD_ChannelGroup.GetMethod("getDSP");
|
|
FMOD_DSP_setParameterInt = FMOD_DSP.GetMethod("setParameterInt");
|
|
|
|
var candidates = FMOD_DSP.GetMethods();
|
|
foreach (var candidate in candidates)
|
|
{
|
|
if (candidate.Name == "getInfo" && candidate.GetParameters().Length == 5)
|
|
{
|
|
FMOD_DSP_getInfo = candidate;
|
|
break;
|
|
}
|
|
}
|
|
|
|
mBoundToPlugin = true;
|
|
}
|
|
}
|
|
}
|
|
|
|
#endif
|