SteamAudio/Scripts/Editor/SteamAudioReverbGUI.cs
2024-05-14 04:06:02 +02:00

75 lines
2.0 KiB
C#
Executable File

//
// Copyright 2017-2023 Valve Corporation.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
using UnityEngine;
using UnityEditor;
namespace SteamAudio
{
public class SteamAudioReverbGUI : IAudioEffectPluginGUI
{
public override string Name
{
get
{
return "Steam Audio Reverb";
}
}
public override string Vendor
{
get
{
return "Valve Corporation";
}
}
public override string Description
{
get
{
return "Listener-centric reverb using Steam Audio.";
}
}
public override bool OnGUI(IAudioEffectPlugin plugin)
{
if (SteamAudioSettings.Singleton.audioEngine != AudioEngineType.Unity)
{
EditorGUILayout.HelpBox(
"This Audio Mixer effect requires the audio engine to be set to Unity. Click" +
"Steam Audio > Settings to change this.", MessageType.Warning);
return false;
}
var binauralValue = 0.0f;
plugin.GetFloatParameter("Binaural", out binauralValue);
var binaural = (binauralValue == 1.0f);
binaural = EditorGUILayout.Toggle("Apply HRTF", binaural);
binauralValue = (binaural) ? 1.0f : 0.0f;
plugin.SetFloatParameter("Binaural", binauralValue);
return false;
}
}
}