SteamAudio/Scripts/Editor/SerializedDataInspector.cs
2024-05-14 04:06:02 +02:00

42 lines
1.2 KiB
C#
Executable File

//
// Copyright 2017-2023 Valve Corporation.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
using UnityEditor;
namespace SteamAudio
{
[CustomEditor(typeof(SerializedData))]
public class SerializedDataInspector : Editor
{
SerializedProperty mData;
private void OnEnable()
{
mData = serializedObject.FindProperty("data");
}
public override void OnInspectorGUI()
{
serializedObject.Update();
var size = mData.arraySize;
EditorGUILayout.LabelField("Serialized Data", Common.HumanReadableDataSize(size));
serializedObject.ApplyModifiedProperties();
}
}
}