77 lines
2.3 KiB
C#
Executable File
77 lines
2.3 KiB
C#
Executable File
//
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// Copyright 2017-2023 Valve Corporation.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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//
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#if STEAMAUDIO_ENABLED
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using System;
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using UnityEngine;
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namespace SteamAudio
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{
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public sealed class UnityAudioEngineState : AudioEngineState
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{
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public override void Initialize(IntPtr context, IntPtr defaultHRTF, SimulationSettings simulationSettings, PerspectiveCorrection correction)
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{
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API.iplUnityInitialize(context);
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API.iplUnitySetHRTF(defaultHRTF);
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API.iplUnitySetSimulationSettings(simulationSettings);
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API.iplUnitySetPerspectiveCorrection(correction);
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}
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public override void Destroy()
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{
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API.iplUnityTerminate();
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}
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public override void SetHRTF(IntPtr hrtf)
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{
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API.iplUnitySetHRTF(hrtf);
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}
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public override void SetPerspectiveCorrection(PerspectiveCorrection correction)
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{
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API.iplUnitySetPerspectiveCorrection(correction);
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}
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public override void SetReverbSource(Source reverbSource)
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{
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API.iplUnitySetReverbSource(reverbSource.Get());
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}
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}
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public sealed class UnityAudioEngineStateHelpers : AudioEngineStateHelpers
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{
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public override Transform GetListenerTransform()
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{
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var audioListener = GameObject.FindObjectOfType<AudioListener>();
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return (audioListener != null) ? audioListener.transform : null;
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}
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public override AudioSettings GetAudioSettings()
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{
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var audioSettings = new AudioSettings { };
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audioSettings.samplingRate = UnityEngine.AudioSettings.outputSampleRate;
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var numBuffers = 0;
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UnityEngine.AudioSettings.GetDSPBufferSize(out audioSettings.frameSize, out numBuffers);
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return audioSettings;
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}
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}
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}
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#endif
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