SteamAudio/Scripts/Runtime/UnityAudioEngineAmbisonicSource.cs
2024-05-14 04:06:02 +02:00

41 lines
1.2 KiB
C#
Executable File

//
// Copyright 2017-2023 Valve Corporation.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
using System;
using UnityEngine;
namespace SteamAudio
{
public sealed class UnityAudioEngineAmbisonicSource : AudioEngineAmbisonicSource
{
AudioSource mAudioSource = null;
public override void Initialize(GameObject gameObject)
{
mAudioSource = gameObject.GetComponent<AudioSource>();
}
public override void UpdateParameters(SteamAudioAmbisonicSource ambisonicSource)
{
if (!mAudioSource)
return;
var index = 0;
mAudioSource.SetAmbisonicDecoderFloat(index++, (ambisonicSource.applyHRTF) ? 1.0f : 0.0f);
}
}
}