SteamAudio/Scripts/Runtime/SteamAudioSettings.cs
2024-05-14 04:06:02 +02:00

164 lines
5.4 KiB
C#
Executable File

//
// Copyright 2017-2023 Valve Corporation.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
using UnityEngine;
#if UNITY_EDITOR
using UnityEditor;
#endif
namespace SteamAudio
{
public enum AudioEngineType
{
Unity,
FMODStudio
}
[CreateAssetMenu(menuName = "Steam Audio/Steam Audio Settings")]
public class SteamAudioSettings : ScriptableObject
{
[Header("Audio Engine Settings")]
public AudioEngineType audioEngine = AudioEngineType.Unity;
[Header("HRTF Settings")]
public bool perspectiveCorrection = false;
[Range(.25f, 4.0f)]
public float perspectiveCorrectionFactor = 1.0f;
[Range(-12.0f, 12.0f)]
public float hrtfVolumeGainDB = 0.0f;
public HRTFNormType hrtfNormalizationType = HRTFNormType.None;
public SOFAFile[] SOFAFiles = null;
[Header("Material Settings")]
public SteamAudioMaterial defaultMaterial = null;
[Header("Ray Tracer Settings")]
public SceneType sceneType = SceneType.Default;
public LayerMask layerMask = new LayerMask();
[Header("Occlusion Settings")]
[Range(1, 128)]
public int maxOcclusionSamples = 16;
[Header("Real-time Reflections Settings")]
[Range(1024, 65536)]
public int realTimeRays = 4096;
[Range(1, 64)]
public int realTimeBounces = 4;
[Range(0.1f, 10.0f)]
public float realTimeDuration = 1.0f;
[Range(0, 3)]
public int realTimeAmbisonicOrder = 1;
[Range(1, 128)]
public int realTimeMaxSources = 32;
[Range(0, 100)]
public int realTimeCPUCoresPercentage = 5;
[Range(0.1f, 10.0f)]
public float realTimeIrradianceMinDistance = 1.0f;
[Header("Baked Reflections Settings")]
public bool bakeConvolution = true;
public bool bakeParametric = false;
[Range(1024, 65536)]
public int bakingRays = 16384;
[Range(1, 64)]
public int bakingBounces = 16;
[Range(0.1f, 10.0f)]
public float bakingDuration = 1.0f;
[Range(0, 3)]
public int bakingAmbisonicOrder = 1;
[Range(0, 100)]
public int bakingCPUCoresPercentage = 50;
[Range(0.1f, 10.0f)]
public float bakingIrradianceMinDistance = 1.0f;
[Header("Baked Pathing Settings")]
[Range(1, 32)]
public int bakingVisibilitySamples = 4;
[Range(0.0f, 2.0f)]
public float bakingVisibilityRadius = 1.0f;
[Range(0.0f, 1.0f)]
public float bakingVisibilityThreshold = 0.1f;
[Range(0.0f, 1000.0f)]
public float bakingVisibilityRange = 1000.0f;
[Range(0.0f, 1000.0f)]
public float bakingPathRange = 1000.0f;
[Range(0, 100)]
public int bakedPathingCPUCoresPercentage = 50;
[Header("Simulation Update Settings")]
[Range(0.1f, 1.0f)]
public float simulationUpdateInterval = 0.1f;
[Header("Reflection Effect Settings")]
public ReflectionEffectType reflectionEffectType = ReflectionEffectType.Convolution;
[Header("Hybrid Reverb Settings")]
[Range(0.1f, 2.0f)]
public float hybridReverbTransitionTime = 1.0f;
[Range(0, 100)]
public int hybridReverbOverlapPercent = 25;
[Header("OpenCL Settings")]
public OpenCLDeviceType deviceType = OpenCLDeviceType.GPU;
[Range(0, 16)]
public int maxReservedComputeUnits = 8;
[Range(0.0f, 1.0f)]
public float fractionComputeUnitsForIRUpdate = 0.5f;
[Header("Radeon Rays Settings")]
[Range(1, 16)]
public int bakingBatchSize = 8;
[Header("TrueAudio Next Settings")]
[Range(0.1f, 10.0f)]
public float TANDuration = 1.0f;
[Range(0, 3)]
public int TANAmbisonicOrder = 1;
[Range(1, 128)]
public int TANMaxSources = 32;
[Header("Advanced Settings")]
public bool EnableValidation = false;
static SteamAudioSettings sSingleton = null;
public static SteamAudioSettings Singleton
{
get
{
if (sSingleton == null)
{
sSingleton = Resources.Load<SteamAudioSettings>("SteamAudioSettings");
if (sSingleton == null)
{
sSingleton = CreateInstance<SteamAudioSettings>();
sSingleton.name = "Steam Audio Settings";
#if UNITY_EDITOR
sSingleton.defaultMaterial = (SteamAudioMaterial) AssetDatabase.LoadAssetAtPath("Assets/Plugins/SteamAudio/Resources/Materials/Default.asset", typeof(SteamAudioMaterial));
AssetDatabase.CreateAsset(sSingleton, "Assets/Plugins/SteamAudio/Resources/SteamAudioSettings.asset");
#endif
}
}
return sSingleton;
}
}
}
}