SteamAudio/Scripts/Runtime/SteamAudioGeometry.cs
2024-05-14 04:06:02 +02:00

75 lines
2.1 KiB
C#
Executable File

//
// Copyright 2017-2023 Valve Corporation.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
using UnityEngine;
namespace SteamAudio
{
[AddComponentMenu("Steam Audio/Steam Audio Geometry")]
public class SteamAudioGeometry : MonoBehaviour
{
[Header("Material Settings")]
public SteamAudioMaterial material = null;
[Header("Export Settings")]
public bool exportAllChildren = false;
[Header("Terrain Settings")]
[Range(0, 10)]
public int terrainSimplificationLevel = 0;
#if STEAMAUDIO_ENABLED
public int GetNumVertices()
{
if (exportAllChildren)
{
var objects = SteamAudioManager.GetGameObjectsForExport(gameObject);
var numVertices = 0;
foreach (var obj in objects)
{
numVertices += SteamAudioManager.GetNumVertices(obj);
}
return numVertices;
}
else
{
return SteamAudioManager.GetNumVertices(gameObject);
}
}
public int GetNumTriangles()
{
if (exportAllChildren)
{
var objects = SteamAudioManager.GetGameObjectsForExport(gameObject);
var numTriangles = 0;
foreach (var obj in objects)
{
numTriangles += SteamAudioManager.GetNumTriangles(obj);
}
return numTriangles;
}
else
{
return SteamAudioManager.GetNumTriangles(gameObject);
}
}
#endif
}
}