75 lines
2.1 KiB
C#
Executable File
75 lines
2.1 KiB
C#
Executable File
//
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// Copyright 2017-2023 Valve Corporation.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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//
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using System;
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using UnityEngine;
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namespace SteamAudio
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{
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[AddComponentMenu("Steam Audio/Steam Audio Ambisonic Source")]
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[RequireComponent(typeof(AudioSource))]
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public class SteamAudioAmbisonicSource : MonoBehaviour
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{
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[Header("HRTF Settings")]
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public bool applyHRTF = true;
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AudioEngineAmbisonicSource mAudioEngineAmbisonicSource = null;
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private void Awake()
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{
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mAudioEngineAmbisonicSource = AudioEngineAmbisonicSource.Create(SteamAudioSettings.Singleton.audioEngine);
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if (mAudioEngineAmbisonicSource != null)
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{
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mAudioEngineAmbisonicSource.Initialize(gameObject);
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mAudioEngineAmbisonicSource.UpdateParameters(this);
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}
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}
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private void Start()
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{
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if (mAudioEngineAmbisonicSource != null)
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{
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mAudioEngineAmbisonicSource.UpdateParameters(this);
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}
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}
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private void OnDestroy()
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{
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if (mAudioEngineAmbisonicSource != null)
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{
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mAudioEngineAmbisonicSource.Destroy();
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}
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}
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private void OnEnable()
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{
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if (mAudioEngineAmbisonicSource != null)
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{
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mAudioEngineAmbisonicSource.UpdateParameters(this);
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}
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}
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private void Update()
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{
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if (mAudioEngineAmbisonicSource != null)
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{
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mAudioEngineAmbisonicSource.UpdateParameters(this);
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}
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}
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}
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}
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