SteamAudio/Scripts/Runtime/InstancedMesh.cs
2024-05-14 04:06:02 +02:00

78 lines
2.3 KiB
C#
Executable File

//
// Copyright 2017-2023 Valve Corporation.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
#if STEAMAUDIO_ENABLED
using System;
using UnityEngine;
namespace SteamAudio
{
public class InstancedMesh
{
IntPtr mInstancedMesh = IntPtr.Zero;
public InstancedMesh(Scene scene, Scene subScene, Transform transform)
{
var instancedMeshSettings = new InstancedMeshSettings { };
instancedMeshSettings.subScene = subScene.Get();
instancedMeshSettings.transform = Common.ConvertTransform(transform);
var status = API.iplInstancedMeshCreate(scene.Get(), ref instancedMeshSettings, out mInstancedMesh);
if (status != Error.Success)
throw new Exception(string.Format("Unable to create instanced mesh ({0}). [{1}]", transform.gameObject.name, status));
}
public InstancedMesh(InstancedMesh instancedMesh)
{
mInstancedMesh = API.iplInstancedMeshRetain(instancedMesh.mInstancedMesh);
}
~InstancedMesh()
{
Release();
}
public void Release()
{
API.iplInstancedMeshRelease(ref mInstancedMesh);
}
public IntPtr Get()
{
return mInstancedMesh;
}
public void AddToScene(Scene scene)
{
API.iplInstancedMeshAdd(mInstancedMesh, scene.Get());
scene.NotifyAddObject();
}
public void RemoveFromScene(Scene scene)
{
API.iplInstancedMeshRemove(mInstancedMesh, scene.Get());
scene.NotifyRemoveObject();
}
public void UpdateTransform(Scene scene, Transform transform)
{
API.iplInstancedMeshUpdateTransform(mInstancedMesh, scene.Get(), Common.ConvertTransform(transform));
}
}
}
#endif