SteamAudio/Scripts/Runtime/FMODStudioAudioEngineSource.cs
2024-05-14 04:06:02 +02:00

187 lines
6.6 KiB
C#
Executable File

//
// Copyright 2017-2023 Valve Corporation.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
#if STEAMAUDIO_ENABLED
using System;
using System.Reflection;
using UnityEngine;
namespace SteamAudio
{
public sealed class FMODStudioAudioEngineSource : AudioEngineSource
{
bool mFoundDSP = false;
object mEventEmitter = null;
object mEventInstance = null;
object mDSP = null;
SteamAudioSource mSteamAudioSource = null;
int mHandle = -1;
static Type FMOD_DSP;
static Type FMOD_ChannelGroup;
static Type FMOD_Studio_EventInstance;
static Type FMODUnity_StudioEventEmitter;
static PropertyInfo FMODUnity_StudioEventEmitter_EventInstance;
static MethodInfo FMOD_Studio_EventInstance_getChannelGroup;
static MethodInfo FMOD_Studio_EventInstance_isValid;
static MethodInfo FMOD_ChannelGroup_getNumDSPs;
static MethodInfo FMOD_ChannelGroup_getDSP;
static MethodInfo FMOD_DSP_getInfo;
static MethodInfo FMOD_DSP_setParameterInt;
static bool mBoundToPlugin = false;
const int kSimulationOutputsParamIndex = 33;
public override void Initialize(GameObject gameObject)
{
FindDSP(gameObject);
mSteamAudioSource = gameObject.GetComponent<SteamAudioSource>();
if (mSteamAudioSource)
{
mHandle = FMODStudioAPI.iplFMODAddSource(mSteamAudioSource.GetSource().Get());
}
}
public override void Destroy()
{
mFoundDSP = false;
if (mSteamAudioSource)
{
FMODStudioAPI.iplFMODRemoveSource(mHandle);
}
}
public override void UpdateParameters(SteamAudioSource source)
{
CheckForChangedEventInstance();
FindDSP(source.gameObject);
if (!mFoundDSP)
return;
var index = kSimulationOutputsParamIndex;
FMOD_DSP_setParameterInt.Invoke(mDSP, new object[] { index++, mHandle });
}
void CheckForChangedEventInstance()
{
if (mEventEmitter != null)
{
var eventInstance = FMODUnity_StudioEventEmitter_EventInstance.GetValue(mEventEmitter, null);
if (eventInstance != mEventInstance)
{
// The event instance is different from the one we last used, which most likely means the
// event-related objects were destroyed and re-created. Make sure we look for the DSP instance
// when FindDSP is called next.
mFoundDSP = false;
}
}
else
{
// We haven't yet seen a valid event emitter component, so make sure we look for one when
// FindDSP is called.
mFoundDSP = false;
}
}
void FindDSP(GameObject gameObject)
{
if (mFoundDSP)
return;
BindToFMODStudioPlugin();
mEventEmitter = gameObject.GetComponent(FMODUnity_StudioEventEmitter) as object;
if (mEventEmitter == null)
return;
mEventInstance = FMODUnity_StudioEventEmitter_EventInstance.GetValue(mEventEmitter, null);
if (!((bool)FMOD_Studio_EventInstance_isValid.Invoke(mEventInstance, null)))
return;
var channelGroup = Activator.CreateInstance(FMOD_ChannelGroup);
var getChannelGroupArgs = new object[] { channelGroup };
FMOD_Studio_EventInstance_getChannelGroup.Invoke(mEventInstance, getChannelGroupArgs);
channelGroup = getChannelGroupArgs[0];
var getNumDSPsArgs = new object[] { 0 };
FMOD_ChannelGroup_getNumDSPs.Invoke(channelGroup, getNumDSPsArgs);
int numDSPs = (int)getNumDSPsArgs[0];
for (var i = 0; i < numDSPs; ++i)
{
var getDSPArgs = new object[] { i, mDSP };
FMOD_ChannelGroup_getDSP.Invoke(channelGroup, getDSPArgs);
mDSP = getDSPArgs[1];
var dspName = "";
var dspVersion = 0u;
var dspNumChannels = 0;
var dspConfigWidth = 0;
var dspConfigHeight = 0;
var getInfoArgs = new object[] { dspName, dspVersion, dspNumChannels, dspConfigWidth, dspConfigHeight };
FMOD_DSP_getInfo.Invoke(mDSP, getInfoArgs);
dspName = (string)getInfoArgs[0];
if (dspName == "Steam Audio Spatializer")
{
mFoundDSP = true;
return;
}
}
}
static void BindToFMODStudioPlugin()
{
if (mBoundToPlugin)
return;
var assemblySuffix = ",FMODUnity";
FMOD_DSP = Type.GetType("FMOD.DSP" + assemblySuffix);
FMOD_ChannelGroup = Type.GetType("FMOD.ChannelGroup" + assemblySuffix);
FMOD_Studio_EventInstance = Type.GetType("FMOD.Studio.EventInstance" + assemblySuffix);
FMODUnity_StudioEventEmitter = Type.GetType("FMODUnity.StudioEventEmitter" + assemblySuffix);
FMODUnity_StudioEventEmitter_EventInstance = FMODUnity_StudioEventEmitter.GetProperty("EventInstance");
FMOD_Studio_EventInstance_getChannelGroup = FMOD_Studio_EventInstance.GetMethod("getChannelGroup");
FMOD_Studio_EventInstance_isValid = FMOD_Studio_EventInstance.GetMethod("isValid");
FMOD_ChannelGroup_getNumDSPs = FMOD_ChannelGroup.GetMethod("getNumDSPs");
FMOD_ChannelGroup_getDSP = FMOD_ChannelGroup.GetMethod("getDSP");
FMOD_DSP_setParameterInt = FMOD_DSP.GetMethod("setParameterInt");
var candidates = FMOD_DSP.GetMethods();
foreach (var candidate in candidates)
{
if (candidate.Name == "getInfo" && candidate.GetParameters().Length == 5)
{
FMOD_DSP_getInfo = candidate;
break;
}
}
mBoundToPlugin = true;
}
}
}
#endif