SteamAudio/Scripts/Runtime/SteamAudioMaterial.cs
2024-05-14 04:06:02 +02:00

56 lines
1.9 KiB
C#
Executable File

//
// Copyright 2017-2023 Valve Corporation.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
using UnityEngine;
namespace SteamAudio
{
[CreateAssetMenu(menuName = "Steam Audio/Steam Audio Material")]
public class SteamAudioMaterial : ScriptableObject
{
[Header("Absorption")]
[Range(0.0f, 1.0f)]
public float lowFreqAbsorption = 0.1f;
[Range(0.0f, 1.0f)]
public float midFreqAbsorption = 0.1f;
[Range(0.0f, 1.0f)]
public float highFreqAbsorption = 0.1f;
[Header("Scattering")]
[Range(0.0f, 1.0f)]
public float scattering = 0.5f;
[Header("Transmission")]
[Range(0.0f, 1.0f)]
public float lowFreqTransmission = 0.1f;
[Range(0.0f, 1.0f)]
public float midFreqTransmission = 0.1f;
[Range(0.0f, 1.0f)]
public float highFreqTransmission = 0.1f;
public Material GetMaterial()
{
var material = new Material { };
material.absorptionLow = lowFreqAbsorption;
material.absorptionMid = midFreqAbsorption;
material.absorptionHigh = highFreqAbsorption;
material.scattering = scattering;
material.transmissionLow = lowFreqTransmission;
material.transmissionMid = midFreqTransmission;
material.transmissionHigh = highFreqTransmission;
return material;
}
}
}