SteamAudio/Scripts/Runtime/SteamAudioDynamicObject.cs
2024-05-14 04:06:02 +02:00

83 lines
2.5 KiB
C#
Executable File

//
// Copyright 2017-2023 Valve Corporation.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
using System;
using UnityEngine;
namespace SteamAudio
{
[AddComponentMenu("Steam Audio/Steam Audio Dynamic Object")]
public class SteamAudioDynamicObject : MonoBehaviour
{
[Header("Export Settings")]
public SerializedData asset = null;
#if STEAMAUDIO_ENABLED
InstancedMesh mInstancedMesh = null;
private void OnDestroy()
{
SteamAudioManager.UnloadDynamicObject(this);
if (mInstancedMesh != null)
{
mInstancedMesh.Release();
}
}
private void OnEnable()
{
if (mInstancedMesh != null)
{
mInstancedMesh.AddToScene(SteamAudioManager.CurrentScene);
SteamAudioManager.ScheduleCommitScene();
}
}
private void OnDisable()
{
if (mInstancedMesh != null && SteamAudioManager.CurrentScene != null)
{
mInstancedMesh.RemoveFromScene(SteamAudioManager.CurrentScene);
SteamAudioManager.ScheduleCommitScene();
}
}
private void Update()
{
if (mInstancedMesh == null && asset != null)
{
mInstancedMesh = SteamAudioManager.LoadDynamicObject(this, SteamAudioManager.CurrentScene, SteamAudioManager.Context);
if (enabled)
{
mInstancedMesh.AddToScene(SteamAudioManager.CurrentScene);
SteamAudioManager.ScheduleCommitScene();
}
}
// Only update the dynamic object if it has actually move this frame
if (transform.hasChanged)
{
mInstancedMesh.UpdateTransform(SteamAudioManager.CurrentScene, transform);
SteamAudioManager.ScheduleCommitScene();
transform.hasChanged = false;
}
}
#endif
}
}