2024-05-14 04:06:02 +02:00

84 lines
2.3 KiB
C#
Executable File

//
// Copyright 2017-2023 Valve Corporation.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
using AOT;
using System;
using UnityEngine;
namespace SteamAudio
{
public class Context
{
IntPtr mContext = IntPtr.Zero;
public Context()
{
var contextSettings = new ContextSettings { };
contextSettings.version = Constants.kVersion;
contextSettings.logCallback = LogMessage;
contextSettings.simdLevel = SIMDLevel.AVX2;
if (SteamAudioSettings.Singleton.EnableValidation)
{
contextSettings.flags = contextSettings.flags | ContextFlags.Validation;
}
var status = API.iplContextCreate(ref contextSettings, out mContext);
if (status != Error.Success)
throw new Exception(string.Format("Unable to create context. [{0}]", status));
}
public Context(Context context)
{
mContext = API.iplContextRetain(context.Get());
}
~Context()
{
Release();
}
public void Release()
{
API.iplContextRelease(ref mContext);
}
public IntPtr Get()
{
return mContext;
}
[MonoPInvokeCallback(typeof(LogCallback))]
public static void LogMessage(LogLevel level, string message)
{
switch (level)
{
case LogLevel.Info:
case LogLevel.Debug:
Debug.Log(message);
break;
case LogLevel.Warning:
Debug.LogWarning(message);
break;
case LogLevel.Error:
Debug.LogError(message);
break;
default:
break;
}
}
}
}