76 lines
2.6 KiB
C#
Executable File
76 lines
2.6 KiB
C#
Executable File
//
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// Copyright 2017-2023 Valve Corporation.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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//
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using UnityEngine;
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using UnityEditor;
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namespace SteamAudio
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{
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[CustomEditor(typeof(SteamAudioStaticMesh))]
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public class SteamAudioStaticMeshInspector : Editor
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{
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#if STEAMAUDIO_ENABLED
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SerializedProperty mAsset;
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SerializedProperty mSceneNameWhenExported;
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void OnEnable()
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{
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mAsset = serializedObject.FindProperty("asset");
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mSceneNameWhenExported = serializedObject.FindProperty("sceneNameWhenExported");
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}
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public override void OnInspectorGUI()
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{
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serializedObject.Update();
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EditorGUILayout.PropertyField(mAsset);
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var scene = (target as SteamAudioStaticMesh).gameObject.scene;
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if (mAsset.objectReferenceValue == null)
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{
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EditorGUILayout.HelpBox(
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"This scene has not been exported. Click Steam Audio > Export Active Scene to export.",
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MessageType.Warning);
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}
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else if (mSceneNameWhenExported.stringValue != scene.name)
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{
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EditorGUILayout.HelpBox(
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string.Format("This geometry was last exported for the scene {0}. If this is not what you " +
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"intended, click Export As New Asset below.", mSceneNameWhenExported.stringValue),
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MessageType.Warning);
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if (GUILayout.Button("Export As New Asset"))
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{
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mAsset.objectReferenceValue = SerializedData.PromptForNewAsset(scene.name);
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mSceneNameWhenExported.stringValue = scene.name;
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serializedObject.ApplyModifiedProperties();
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SteamAudioManager.ExportScene(scene, false);
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}
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}
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serializedObject.ApplyModifiedProperties();
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}
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#else
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public override void OnInspectorGUI()
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{
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EditorGUILayout.HelpBox("Steam Audio is not supported for the target platform or STEAMAUDIO_ENABLED define symbol is missing.", MessageType.Warning);
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}
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#endif
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}
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}
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