SteamAudio/Scripts/Editor/SteamAudioAmbisonicSourceInspector.cs
2024-05-14 04:06:02 +02:00

51 lines
1.5 KiB
C#
Executable File

//
// Copyright 2017-2023 Valve Corporation.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
using UnityEditor;
namespace SteamAudio
{
[CustomEditor(typeof(SteamAudioAmbisonicSource))]
[CanEditMultipleObjects]
public class SteamAudioAmbisonicSourceInspector : Editor
{
SerializedProperty mApplyHRTF;
private void OnEnable()
{
mApplyHRTF = serializedObject.FindProperty("applyHRTF");
}
public override void OnInspectorGUI()
{
if (SteamAudioSettings.Singleton.audioEngine != AudioEngineType.Unity)
{
EditorGUILayout.HelpBox(
"This component requires the audio engine to be set to Unity. Click" +
"Steam Audio > Settings to change this.", MessageType.Warning);
return;
}
serializedObject.Update();
EditorGUILayout.PropertyField(mApplyHRTF);
serializedObject.ApplyModifiedProperties();
}
}
}