// // Copyright 2017-2023 Valve Corporation. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // using UnityEngine; namespace SteamAudio { [CreateAssetMenu(menuName = "Steam Audio/Steam Audio Material")] public class SteamAudioMaterial : ScriptableObject { [Header("Absorption")] [Range(0.0f, 1.0f)] public float lowFreqAbsorption = 0.1f; [Range(0.0f, 1.0f)] public float midFreqAbsorption = 0.1f; [Range(0.0f, 1.0f)] public float highFreqAbsorption = 0.1f; [Header("Scattering")] [Range(0.0f, 1.0f)] public float scattering = 0.5f; [Header("Transmission")] [Range(0.0f, 1.0f)] public float lowFreqTransmission = 0.1f; [Range(0.0f, 1.0f)] public float midFreqTransmission = 0.1f; [Range(0.0f, 1.0f)] public float highFreqTransmission = 0.1f; public Material GetMaterial() { var material = new Material { }; material.absorptionLow = lowFreqAbsorption; material.absorptionMid = midFreqAbsorption; material.absorptionHigh = highFreqAbsorption; material.scattering = scattering; material.transmissionLow = lowFreqTransmission; material.transmissionMid = midFreqTransmission; material.transmissionHigh = highFreqTransmission; return material; } } }