// // Copyright 2017-2023 Valve Corporation. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // using UnityEngine; namespace SteamAudio { [AddComponentMenu("Steam Audio/Steam Audio Geometry")] public class SteamAudioGeometry : MonoBehaviour { [Header("Material Settings")] public SteamAudioMaterial material = null; [Header("Export Settings")] public bool exportAllChildren = false; [Header("Terrain Settings")] [Range(0, 10)] public int terrainSimplificationLevel = 0; #if STEAMAUDIO_ENABLED public int GetNumVertices() { if (exportAllChildren) { var objects = SteamAudioManager.GetGameObjectsForExport(gameObject); var numVertices = 0; foreach (var obj in objects) { numVertices += SteamAudioManager.GetNumVertices(obj); } return numVertices; } else { return SteamAudioManager.GetNumVertices(gameObject); } } public int GetNumTriangles() { if (exportAllChildren) { var objects = SteamAudioManager.GetGameObjectsForExport(gameObject); var numTriangles = 0; foreach (var obj in objects) { numTriangles += SteamAudioManager.GetNumTriangles(obj); } return numTriangles; } else { return SteamAudioManager.GetNumTriangles(gameObject); } } #endif } }