// // Copyright 2017-2023 Valve Corporation. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // using System; namespace SteamAudio { public class RadeonRaysDevice { IntPtr mRadeonRaysDevice = IntPtr.Zero; public RadeonRaysDevice(OpenCLDevice openCLDevice) { var deviceSettings = new RadeonRaysDeviceSettings { }; var status = API.iplRadeonRaysDeviceCreate(openCLDevice.Get(), ref deviceSettings, out mRadeonRaysDevice); if (status != Error.Success) throw new Exception(string.Format("Unable to create Radeon Rays device. [{0}]", status)); } public RadeonRaysDevice(RadeonRaysDevice device) { mRadeonRaysDevice = API.iplRadeonRaysDeviceRetain(device.mRadeonRaysDevice); } ~RadeonRaysDevice() { Release(); } public void Release() { API.iplRadeonRaysDeviceRelease(ref mRadeonRaysDevice); } public IntPtr Get() { return mRadeonRaysDevice; } } }