// // Copyright 2017-2023 Valve Corporation. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // #if STEAMAUDIO_ENABLED using AOT; using System; using System.Runtime.InteropServices; using System.Threading; using UnityEngine; using UnityEngine.SceneManagement; #if UNITY_EDITOR using UnityEditor; using UnityEditor.SceneManagement; #endif namespace SteamAudio { public enum BakeStatus { Ready, InProgress, Complete } public struct BakedDataTask { public GameObject gameObject; public MonoBehaviour component; public string name; public BakedDataIdentifier identifier; public SteamAudioProbeBatch[] probeBatches; public string[] probeBatchNames; public SerializedData[] probeBatchAssets; } public static class Baker { static BakeStatus sStatus = BakeStatus.Ready; #if UNITY_EDITOR static float sProgress = 0.0f; #endif static ProgressCallback sProgressCallback = null; static IntPtr sProgressCallbackPointer = IntPtr.Zero; static GCHandle sProgressCallbackHandle; static Thread sThread; static int sCurrentObjectIndex = 0; static int sTotalObjects = 0; static string sCurrentObjectName = null; static int sCurrentProbeBatchIndex = 0; static int sTotalProbeBatches = 0; static bool sCancel = false; static BakedDataTask[] sTasks = null; public static void BeginBake(BakedDataTask[] tasks) { SteamAudioManager.Initialize(ManagerInitReason.Baking); if (SteamAudioManager.GetSceneType() == SceneType.Custom) { Debug.LogError("Baking is not supported when using Unity's built-in ray tracer. Click Steam Audio > Settings and switch to a different ray tracer."); return; } SteamAudioManager.LoadScene(SceneManager.GetActiveScene(), SteamAudioManager.Context, false); SteamAudioStaticMesh staticMeshComponent = null; var rootObjects = SceneManager.GetActiveScene().GetRootGameObjects(); foreach (var rootObject in rootObjects) { staticMeshComponent = rootObject.GetComponentInChildren(); if (staticMeshComponent) break; } if (staticMeshComponent == null || staticMeshComponent.asset == null) { Debug.LogError(string.Format("Scene {0} has not been exported. Click Steam Audio > Export Active Scene to do so.", SceneManager.GetActiveScene().name)); return; } var staticMesh = new StaticMesh(SteamAudioManager.Context, SteamAudioManager.CurrentScene, staticMeshComponent.asset); staticMesh.AddToScene(SteamAudioManager.CurrentScene); SteamAudioManager.CurrentScene.Commit(); staticMesh.Release(); sTasks = tasks; sStatus = BakeStatus.InProgress; sProgressCallback = new ProgressCallback(AdvanceProgress); #if (UNITY_EDITOR_WIN || UNITY_STANDALONE_WIN) sProgressCallbackPointer = Marshal.GetFunctionPointerForDelegate(sProgressCallback); sProgressCallbackHandle = GCHandle.Alloc(sProgressCallbackPointer); GC.Collect(); #endif #if UNITY_EDITOR EditorApplication.update += InEditorUpdate; #endif sThread = new Thread(BakeThread); sThread.Start(); } public static void EndBake() { if (sThread != null) { sThread.Join(); } SerializedObject.FlushAllWrites(); #if (UNITY_EDITOR_WIN || UNITY_STANDALONE_WIN) if (sProgressCallbackHandle.IsAllocated) { sProgressCallbackHandle.Free(); } #endif SteamAudioManager.ShutDown(); UnityEngine.Object.DestroyImmediate(SteamAudioManager.Singleton.gameObject); #if UNITY_EDITOR sProgress = 0.0f; #endif sCurrentObjectIndex = 0; sTotalObjects = 0; sCurrentObjectName = null; sCurrentProbeBatchIndex = 0; sTotalProbeBatches = 0; sStatus = BakeStatus.Ready; #if UNITY_EDITOR EditorApplication.update -= InEditorUpdate; #endif } public static bool IsBakeActive() { return (sStatus != BakeStatus.Ready); } public static bool DrawProgressBar() { #if UNITY_EDITOR if (sStatus != BakeStatus.InProgress) return false; var progress = sProgress + .01f; // Adding an offset because progress bar when it is exact 0 has some non-zero progress. var progressPercent = Mathf.FloorToInt(Mathf.Min(progress * 100.0f, 100.0f)); var progressString = string.Format("Object {0} / {1} [{2}]: Baking {3} / {4} Probe Batch ({5}% complete)", sCurrentObjectIndex + 1, sTotalObjects, sCurrentObjectName, sCurrentProbeBatchIndex + 1, sTotalProbeBatches, progressPercent); EditorGUI.ProgressBar(EditorGUILayout.GetControlRect(), progress, progressString); if (GUILayout.Button("Cancel")) { CancelBake(); return false; } #endif return true; } public static void CancelBake() { // Ensures partial baked data is not serialized and that bake is properly canceled for multiple // probe boxes. sCancel = true; API.iplReflectionsBakerCancelBake(SteamAudioManager.Context.Get()); EndBake(); sCancel = false; } [MonoPInvokeCallback(typeof(ProgressCallback))] static void AdvanceProgress(float progress, IntPtr userData) { #if UNITY_EDITOR sProgress = progress; #endif } static void InEditorUpdate() { #if UNITY_EDITOR if (sStatus == BakeStatus.Complete) { EndBake(); EditorSceneManager.MarkSceneDirty(SceneManager.GetActiveScene()); } #endif } static void BakeThread() { sTotalObjects = sTasks.Length; for (var i = 0; i < sTotalObjects; ++i) { sCurrentObjectIndex = i; if (sTasks[i].identifier.type == BakedDataType.Pathing) { sCurrentObjectName = "pathing"; } else if (sTasks[i].identifier.variation == BakedDataVariation.Reverb) { sCurrentObjectName = "reverb"; } else { sCurrentObjectName = sTasks[i].name; } Debug.Log(string.Format("START: Baking effect for {0}.", sCurrentObjectName)); var probeBatches = sTasks[i].probeBatches; sTotalProbeBatches = probeBatches.Length; for (var j = 0; j < sTotalProbeBatches; ++j) { sCurrentProbeBatchIndex = j; if (sCancel) return; if (probeBatches[j] == null) { Debug.LogWarning(string.Format("{0}: Probe Batch at index {1} is null.", sCurrentObjectName, j)); continue; } if (probeBatches[j].GetNumProbes() == 0) { Debug.LogWarning(string.Format("{0}: Probe Batch {1} has no probes, skipping.", sCurrentObjectName, sTasks[i].probeBatchNames[j])); continue; } var probeBatch = new ProbeBatch(SteamAudioManager.Context, sTasks[i].probeBatchAssets[j]); var simulationSettings = SteamAudioManager.GetSimulationSettings(true); if (sTasks[i].identifier.type == BakedDataType.Reflections) { var bakeParams = new ReflectionsBakeParams { }; bakeParams.scene = SteamAudioManager.CurrentScene.Get(); bakeParams.probeBatch = probeBatch.Get(); bakeParams.sceneType = simulationSettings.sceneType; bakeParams.identifier = sTasks[i].identifier; bakeParams.flags = 0; bakeParams.numRays = simulationSettings.maxNumRays; bakeParams.numDiffuseSamples = simulationSettings.numDiffuseSamples; bakeParams.numBounces = SteamAudioSettings.Singleton.bakingBounces; bakeParams.simulatedDuration = simulationSettings.maxDuration; bakeParams.savedDuration = simulationSettings.maxDuration; bakeParams.order = simulationSettings.maxOrder; bakeParams.numThreads = simulationSettings.numThreads; bakeParams.rayBatchSize = simulationSettings.rayBatchSize; bakeParams.irradianceMinDistance = SteamAudioSettings.Singleton.bakingIrradianceMinDistance; bakeParams.bakeBatchSize = 1; if (SteamAudioSettings.Singleton.bakeConvolution) bakeParams.flags = bakeParams.flags | ReflectionsBakeFlags.BakeConvolution; if (SteamAudioSettings.Singleton.bakeParametric) bakeParams.flags = bakeParams.flags | ReflectionsBakeFlags.BakeParametric; if (simulationSettings.sceneType == SceneType.RadeonRays) { bakeParams.openCLDevice = SteamAudioManager.OpenCLDevice; bakeParams.radeonRaysDevice = SteamAudioManager.RadeonRaysDevice; bakeParams.bakeBatchSize = SteamAudioSettings.Singleton.bakingBatchSize; } API.iplReflectionsBakerBake(SteamAudioManager.Context.Get(), ref bakeParams, sProgressCallback, IntPtr.Zero); } else { var bakeParams = new PathBakeParams { }; bakeParams.scene = SteamAudioManager.CurrentScene.Get(); bakeParams.probeBatch = probeBatch.Get(); bakeParams.identifier = sTasks[i].identifier; bakeParams.numSamples = SteamAudioSettings.Singleton.bakingVisibilitySamples; bakeParams.radius = SteamAudioSettings.Singleton.bakingVisibilityRadius; bakeParams.threshold = SteamAudioSettings.Singleton.bakingVisibilityThreshold; bakeParams.visRange = SteamAudioSettings.Singleton.bakingVisibilityRange; bakeParams.pathRange = SteamAudioSettings.Singleton.bakingPathRange; bakeParams.numThreads = SteamAudioManager.Singleton.NumThreadsForCPUCorePercentage(SteamAudioSettings.Singleton.bakedPathingCPUCoresPercentage); API.iplPathBakerBake(SteamAudioManager.Context.Get(), ref bakeParams, sProgressCallback, IntPtr.Zero); } if (sCancel) { Debug.Log("CANCELLED: Baking."); return; } // Don't flush the writes to disk just yet, because we can only do it from the main thread. probeBatches[j].probeDataSize = probeBatch.Save(sTasks[i].probeBatchAssets[j], false); var dataSize = (int) probeBatch.GetDataSize(sTasks[i].identifier); probeBatches[j].AddOrUpdateLayer(sTasks[i].gameObject, sTasks[i].identifier, dataSize); if (sTasks[i].identifier.type == BakedDataType.Reflections) { switch (sTasks[i].identifier.variation) { case BakedDataVariation.Reverb: (sTasks[i].component as SteamAudioListener).UpdateBakedDataStatistics(); break; case BakedDataVariation.StaticSource: (sTasks[i].component as SteamAudioBakedSource).UpdateBakedDataStatistics(); break; case BakedDataVariation.StaticListener: (sTasks[i].component as SteamAudioBakedListener).UpdateBakedDataStatistics(); break; } } } Debug.Log(string.Format("COMPLETED: Baking effect for {0}.", sCurrentObjectName)); } sStatus = BakeStatus.Complete; } } } #endif