// // Copyright 2017-2023 Valve Corporation. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // using UnityEngine; using UnityEngine.SceneManagement; using UnityEditor; using UnityEditor.SceneManagement; namespace SteamAudio { [CustomEditor(typeof(SteamAudioProbeBatch))] public class SteamAudioProbeBatchInspector : Editor { #if STEAMAUDIO_ENABLED SerializedProperty mPlacementStrategy; SerializedProperty mHorizontalSpacing; SerializedProperty mHeightAboveFloor; SerializedProperty mAsset; bool mShouldShowProgressBar = false; private void OnEnable() { mPlacementStrategy = serializedObject.FindProperty("placementStrategy"); mHorizontalSpacing = serializedObject.FindProperty("horizontalSpacing"); mHeightAboveFloor = serializedObject.FindProperty("heightAboveFloor"); mAsset = serializedObject.FindProperty("asset"); } public override void OnInspectorGUI() { serializedObject.Update(); var oldGUIEnabled = GUI.enabled; GUI.enabled = !Baker.IsBakeActive() && !EditorApplication.isPlayingOrWillChangePlaymode; var tgt = target as SteamAudioProbeBatch; EditorGUILayout.PropertyField(mAsset); EditorGUILayout.PropertyField(mPlacementStrategy); if ((ProbeGenerationType) mPlacementStrategy.enumValueIndex == ProbeGenerationType.UniformFloor) { EditorGUILayout.PropertyField(mHorizontalSpacing); EditorGUILayout.PropertyField(mHeightAboveFloor); } EditorGUILayout.Space(); if (GUILayout.Button("Generate Probes")) { tgt.GenerateProbes(); EditorSceneManager.MarkSceneDirty(SceneManager.GetActiveScene()); } if (tgt.GetNumProbes() > 0) { EditorGUILayout.Space(); EditorGUILayout.LabelField("Baked Pathing Settings", EditorStyles.boldLabel); if (GUILayout.Button("Bake")) { tgt.BeginBake(); mShouldShowProgressBar = true; } } GUI.enabled = oldGUIEnabled; if (mShouldShowProgressBar && !Baker.IsBakeActive()) { mShouldShowProgressBar = false; } if (mShouldShowProgressBar) { Baker.DrawProgressBar(); } Repaint(); if (tgt.GetNumProbes() > 0) { EditorGUILayout.Space(); EditorGUILayout.LabelField("Probe Statistics", EditorStyles.boldLabel); EditorGUILayout.LabelField("Probes", tgt.GetNumProbes().ToString()); EditorGUILayout.LabelField("Data Size", Common.HumanReadableDataSize(tgt.probeDataSize)); if (tgt.GetNumLayers() > 0) { EditorGUILayout.Space(); EditorGUILayout.LabelField("Detailed Statistics", EditorStyles.boldLabel); for (var i = 0; i < tgt.GetNumLayers(); ++i) { var layerInfo = tgt.GetInfoForLayer(i); var name = ""; if (layerInfo.identifier.type == BakedDataType.Pathing) { name = "Pathing"; } else if (layerInfo.identifier.variation == BakedDataVariation.Reverb) { name = "Reverb"; } else { name = layerInfo.gameObject.name; } EditorGUILayout.BeginHorizontal(); EditorGUILayout.LabelField(name, Common.HumanReadableDataSize(layerInfo.dataSize)); if (GUILayout.Button("Clear")) { tgt.DeleteBakedDataForIdentifier(layerInfo.identifier); EditorSceneManager.MarkSceneDirty(SceneManager.GetActiveScene()); } EditorGUILayout.EndHorizontal(); } } } serializedObject.ApplyModifiedProperties(); } #else public override void OnInspectorGUI() { EditorGUILayout.HelpBox("Steam Audio is not supported for the target platform or STEAMAUDIO_ENABLED define symbol is missing.", MessageType.Warning); } #endif } }