// // Copyright 2017-2023 Valve Corporation. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // using UnityEditor; namespace SteamAudio { [CustomEditor(typeof(SteamAudioManager))] [CanEditMultipleObjects] public class SteamAudioManagerInspector : Editor { #if STEAMAUDIO_ENABLED SerializedProperty mCurrentHRTF; private void OnEnable() { mCurrentHRTF = serializedObject.FindProperty("currentHRTF"); } public override void OnInspectorGUI() { serializedObject.Update(); var tgt = target as SteamAudioManager; EditorGUILayout.Space(); EditorGUILayout.LabelField("HRTF Settings", EditorStyles.boldLabel); mCurrentHRTF.intValue = EditorGUILayout.Popup("Current HRTF", mCurrentHRTF.intValue, tgt.hrtfNames); EditorGUILayout.Space(); EditorGUILayout.HelpBox( "This component should not be added manually to any GameObject. It is automatically created and" + "destroyed by Steam Audio.", MessageType.Warning); serializedObject.ApplyModifiedProperties(); } #else public override void OnInspectorGUI() { EditorGUILayout.HelpBox("Steam Audio is not supported for the target platform or STEAMAUDIO_ENABLED define symbol is missing.", MessageType.Warning); } #endif } }