// // Copyright 2017-2023 Valve Corporation. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // using System; using System.Runtime.InteropServices; using UnityEngine; namespace SteamAudio { public static class FMODStudioAPI { // FMOD STUDIO PLUGIN #if UNITY_IOS && !UNITY_EDITOR [DllImport("__Internal")] #else [DllImport("phonon_fmod")] #endif public static extern void iplFMODInitialize(IntPtr context); #if UNITY_IOS && !UNITY_EDITOR [DllImport("__Internal")] #else [DllImport("phonon_fmod")] #endif public static extern void iplFMODSetHRTF(IntPtr hrtf); #if UNITY_IOS && !UNITY_EDITOR [DllImport("__Internal")] #else [DllImport("phonon_fmod")] #endif public static extern void iplFMODSetSimulationSettings(SimulationSettings simulationSettings); #if UNITY_IOS && !UNITY_EDITOR [DllImport("__Internal")] #else [DllImport("phonon_fmod")] #endif public static extern void iplFMODSetReverbSource(IntPtr reverbSource); #if UNITY_IOS && !UNITY_EDITOR [DllImport("__Internal")] #else [DllImport("phonon_fmod")] #endif public static extern void iplFMODTerminate(); #if UNITY_IOS && !UNITY_EDITOR [DllImport("__Internal")] #else [DllImport("phonon_fmod")] #endif public static extern int iplFMODAddSource(IntPtr source); #if UNITY_IOS && !UNITY_EDITOR [DllImport("__Internal")] #else [DllImport("phonon_fmod")] #endif public static extern void iplFMODRemoveSource(int handle); } }