// // Copyright 2017-2023 Valve Corporation. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // using UnityEngine; namespace SteamAudio { public abstract class AudioEngineAmbisonicSource { public virtual void Initialize(GameObject gameObject) { } public virtual void Destroy() { } public virtual void UpdateParameters(SteamAudioAmbisonicSource ambisonicSource) { } public virtual void GetParameters(SteamAudioAmbisonicSource ambisonicSource) { } public static AudioEngineAmbisonicSource Create(AudioEngineType type) { switch (type) { case AudioEngineType.Unity: return new UnityAudioEngineAmbisonicSource(); default: return null; } } } }